
Chris Wallis
@chriskwallis
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Senior rendering engineer at The Coalition. Comments are my own
Seattle, WA
Joined January 2019
Been having a lot of fun playing this with my son. The mechanics remind me a lot of the hang glider missions in Pilot Wings but mashed with Kiki's Delivery service
the little witch videogame is released! 📦🧹.enjoy a delivery adventure in a magic island ✨.available now on Steam (Steam deck!) and Nintendo Switch
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I love seeing studios share real content like this, had to of course drop these into my path tracer and take a few renders. Exposed a few bugs in my code like the banding that I realize only happens with extreme unit scaling
The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 .
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2 really good resources:. Overview of automatic exposure by @knarkowicz. Histogram generation shader by Alex Tardif
knarkowicz.wordpress.com
In games automatic exposure or eye adaptation is an algorithm for simulating eye reaction to temporal changes in lighting conditions and for selecting optimal exposure for a given scene and lightin…
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