chimps
@chimps121
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Supportive big brother @ApologyMan proud of me for winning Warriors Orochi 4 because I went 0-2 in Guilty Gear.
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was streaming VF on wednesday/thursday nights every night (think i missed one or two cant remember) since sxu. it was fun! i like vf and i wonder if ill keep playing it in japan besides vsav anyway heres a funny clip
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this guy is the glue that holds the whole friend group together. please be respectful
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#VFTIPS Please RT! If you evade a strike and attack immediately, it's a Side attack! Your attack gets a frame bonus of +2/+3/+6 frames based on its normal damage. This can give huge advantage if they guard, or can make unsafe launchers safe! (1/4) #VirtuaFighter
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#VFTIPS Please RT! In addition to frame bonuses, defensive options are delayed from the side. It takes 3 extra frames to guard or evade (and some other things) while side-turned. Akira's 2_46P (double-palm) can't be defended after his 3P+K hits on side! (2/4) #VirtuaFighter
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#VFTIPS Please RT! Going for a rewarding mid/throw mix in +6 to +9 situations is key to improving your offense. But your opponent can still defend with guard and throw escape! Plus, strikes beat throws by definition! Watch for the defensive launcher! (2/2) #VirtuaFighter
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#VFTIPS Please RT! Throw inputs end in forward or back, or are neutral. 6P+G escapes forward, 4P+G escapes back, P+G escapes neutral. No visual tells; it's a 1-of-3 guess. If you don't want to guess escapes, crouch or attack to avoid throws. (2/2) #VirtuaFighter
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#VFTIPS Please RT! Evade with up or down. If a strike is starting as you begin to move and it doesn't cover that direction, you'll hear a sound effect and Evade it. You can't guard during a Failed Evade but you can dash cancel out of one and -then- guard. (1/3) #VirtuaFighter
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#VFTIPS Please RT! Characters switch footing during various moves. This affects the direction of half-circulars. You can Evade Sarah's K if you move to her back. To her front you'll get hit! Don't think 'up or down', but Evade with directionality in mind! (2/3) #VirtuaFighter
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#VFTIPS Please RT! THROW ESCAPES: Each time you guard, press and hold G then P. You now have a Throw Escape ready. In VF, you don't react to throws, you just need P+G held while guarding. This technique is called Lazy Throw Escape (LTE for short). (1/2) #VirtuaFighter
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#VFTIPS Please RT! Evades ONLY work from disadvantage. From advantage, they will fail unless you wait for the adv. to run out. Also, Evading, like Guarding, is instant; if you're -13 you can Evade a 14-frame strike. Mix up Guarding with Evading on defense! (2/3) #VirtuaFighter
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#VFTIPS Please RT! A successful Evade takes 23 frames. As you learn, you can recognize and react to evading key moves, like Pai's 3P+K! You can calculate your advantage if you assume their attack and your Evade were both buffered. Optimize the punish! (2/2) #VirtuaFighter
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#VFTIPS Please RT! δΊζ (Nitaku - "two choice") +6 to +9 gives a strong mixup. Pressing any strike might be met with a Counter Hit into a 30% combo or more. But if they choose throw, there is no movement option to avoid it... except, strike! ANY strike! (1/2) #VirtuaFighter
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