
Chasen
@chasenlehara
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I’m an experienced web developer who last worked with Objective-C in the iOS 6 days. Now I’m picking up Swift and SwiftUI for my first time. 🪄
Long Beach, CA
Joined August 2019
Woo hoo! Day 100 is “just” a final exam and I passed (with merit)! Almost hard to believe that I’ve come to the end of my #100DaysOfSwiftUI journey.
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Day 99 included our last quiz and challenge: add a photo credit over the image, fill in some loading/saving methods for favorites, and add sorting to the resorts list. #100DaysOfSwiftUI
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For Day 98, we implemented searching resorts, replaced the facility info with icons, added a button for the user to mark favorite resorts, and added a favorite indicator in the Resorts list. #100DaysOfSwiftUI
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For Day 97 we started actually building a new project using `NavigationSplitView`, `NavigationLink`, and `format: .list(type: .and)` (for concatenating strings). #100DaysOfSwiftUI
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Day 96 and we’re looking at iPad-friendly APIs for the first time. I’ll be honest—I had not tried running any of our previous apps in the iPad simulator, but now I see they were working fine the whole time. Pretty cool! #100DaysOfSwiftUI
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Day 94 is a review and challenge day! Graphics code can be a doozy because when you get the wrong result, it’s difficult to know what’s actually wrong in the code (or with your math). 😅 I got some help with this one. 😬 #100DaysOfSwiftUI
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Day 93 was a fun walk through of using `GeometryReader`, including using `visualEffect()` and `scrollTargetBehavior()`. #100DaysOfSwiftUI
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For Day 92, we started a new project (our second to last!) and learned about how layout, alignment guides, and absolute positioning work within SwiftUI. I really loved the explainer, starting from “How layout works in SwiftUI”: #100DaysOfSwiftUI
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Picking #100DaysOfSwiftUI back up, and in the home stretch at Day 91! It was a challenge day with a review quiz and an open-ended prompt to fix a couple minor bugs and add a feature.
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For Day 90, we made a bunch of accessibility fixes and added a view for creating new cards! #100DaysOfSwiftUI
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For Day 89, we learned how to detect when our app moves to the background or foreground so we could pause and restart our timer at the right moment. #100DaysOfSwiftUI
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For Day 88, we built a brand new part of the app with a stack of cards and gestures for swiping them left and right to move to the next card. #100DaysOfSwiftUI
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For Day 87, we learned a little bit about the Combine framework, `Timer`, and three accessibility settings: Differentiate Without Color, Reduce Motion, and Reduce Transparency. #100DaysOfSwiftUI
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For Day 86, we started a brand new project and started playing with all the gesture APIs and hit testing. #100DaysOfSwiftUI
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Day 85 is a challenge day! The quiz was easy but the challenge took me about an hour to complete. The “contacted” icon, link to an edit screen, and sort options are all new. #100DaysOfSwiftUI
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For Day 84, we learned how to add swipe actions to list items and show local notifications using the `UserNotifications` framework! #100DaysOfSwiftUI
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There’s a little piece of me that wishes we talked more about testing and maintainability. I know they’re more advanced topics that I’ll learn on my own, but a man can still wish. Today we added UI to scan QR codes and multi-item editing. #100DaysOfSwiftUI
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Day 82 was much easier—I don’t think there was anything new, we “just” laid the groundwork for the new tabs and added the SwiftData pieces to store the contact info. #100DaysOfSwiftUI
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