Castle Game Engine
@castleengine
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Open-source cross-platform (desktop, mobile, console, web) 3D and 2D game engine using modern Object Pascal. Support us on https://t.co/HRxaVvGBQC
Joined September 2014
November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes https://t.co/lFCtulyMP2
#castleengine #gamedev #pascal #Delphi #FPC #khronos #glTF #X3D #codeberg
castle-engine.io
We have a few things to report from November. Enjoy :) We have merged a big branch with numerous improvements to our animation handling (skinned animation and other). The important new functionalit…
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Round 46 results 🏅 Round amount: $250 - Castle Game Engine - Score: 0.39937 - Amount: $65 https://t.co/U6mKxd4RS8 - M68k LLVM Development - Score: 0.76182 - Amount: $125 https://t.co/udlrR7pIff - Openandroidinstaller - Score: 0.36803 - Amount: $60 https://t.co/a4z4DCTo5Q
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Various October Improvements – VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update https://t.co/GQ8ZSKqSvy
#vscode #android #pascal #fpc #delphi #gamedev
castle-engine.io
We released a new version (1.6) of our extension to integrate with VS Code: We fixed how it detects OS on win64. This in turn fixes Code Completion, jumping to declaration and other LSP features on…
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KTX support improvements, ability to load images faster https://t.co/RCCv7H0O8s
#ktx #khronos #pascal #fpc #delphi #gamedev
castle-engine.io
Our support for the KTX image format was greatly improved, to make it the best format for images (in some cases — when you don’t care about image size on disk, but care about loading ti…
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Demo how to distribute web application with encrypted data https://t.co/0FA4KPuGNE
#gamedev #pascal #fpc #delphi
castle-engine.io
We present a demo showing how you can keep your web application data encrypted (with decryption key embedded in your application code). By default, when you build a web application, the data is pac…
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September engine progress: IFC, web, CastleHttps, VS Code debugging, zen mode, X3D 4.0 4.1, downloads mirror https://t.co/KXrpSit3gM
#castleengine #gamedev #ifc #x3d #pascal #delphi #fpc
castle-engine.io
This was a busy month, with lots of engine work and also a great conference in Germany organized by Sorpetaler. Let me then announce a bag of engine improvements and news all across the board from …
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Castle Model Viewer available on iOS, Android version updated too https://t.co/fIpiXFBlLs
#castleengine #ios #appstore #gltf #khronos #web3d #x3d #ifc #pascal #delphi
castle-engine.io
We have released Castle Model Viewer Mobile on iOS (iPhone, iPad) and you can get it right now from the App Store! Open this link to the AppStore on your iPhone/iPad, or just search for “Cast…
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Ton of mobile (iOS, Android) improvements: iOS + OpenGL3, Google Play Biling upgrade, shadow maps precision, more https://t.co/VYkCS96vO9
#gamedev #pascal #fpc #delphi
castle-engine.io
As we’re preparing to release Castle Model Viewer on iOS, we’ve done a number of improvements to our mobile support for both iOS and Android: With big thanks to Jan Adamec, we have: Upg…
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Enjoy new examples: 3d_games/walking_adventure, 3d_games/dungeons_and_skeletons_fight and more https://t.co/rjdJS8C18S
#gamedev #gamedev #pascal #fpc #delphi
castle-engine.io
We did some rearrangement of our examples, to showcase better engine features and some good demos. First of all, we now have 3d_games and 2d_games subdirectories in our engine examples. The names 2…
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New example: get random image using Unsplash REST API https://t.co/WrSd07f4nx
#castleengine #pascal #unsplash #fpc #delphi
castle-engine.io
We have a new example in our repository: examples/network/random_image_from_unsplash. This shows using our to access Unsplash API and ask for a random image matching a given search term (like a …
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Android: Updated applications (Castle Model Viewer, Platformer…) in Google Play, on the engine side: upgraded Google Play Services to v2 and Android SDK to 35 https://t.co/zeNzLcSUhO
#castleengine #gamedev #android #fpc #gltf #ifc
castle-engine.io
Castle Model Viewer for Android version 2.8 has been released! This brings: Support for IFC format right in our mobile viewer. Small UI improvements: better button order (left-most changes model), …
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14 engine improvements — window sizing docs, TCastleAbstractPrimitive and TCastleImageTransform extensions, cubemaps and 3D textures in all texture slots, VS Code integration improved, rendering optimizations… https://t.co/mSlZ4pJkKO
#gamedev #delphi #pascal #fpc
castle-engine.io
Presenting a big batch of engine improvements done last ~month. Lots of small things. Everyone, pick what you like :) Upgrade to the latest engine version and enjoy them all! If you like what you s…
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More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes https://t.co/JYFZdugopZ
#gamedev #delphi #Pascal #FPC
castle-engine.io
(Yes, it’s a 3rd news about Castle Game Engine in 3 days. More to come — we have a backlog of things to announce! Brace yourselves :) ) We introduced an algorithm to detect 2-manifold s…
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Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07) https://t.co/7StR49wTCq
#castleengine #gamedev #Pascal #delphi #FPC #LAZARUS_anime
castle-engine.io
I will be at the Pascal Conference 2025 in Germany, in September this year. And you can be there too :) The schedule has been announced on the conference site. A number of great people, influential…
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Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE https://t.co/dIvKOVhRmg
#castleengine #gamedev #pascal #delphi #embarcadero #cppbuilder #radstudio
castle-engine.io
We have a few treats for Delphi users in this post: Base engine units (but not yet rendering!) are now compatible with more Delphi platforms. To opens the door to make our engine compatible with mo…
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Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF https://t.co/pbiYxeS6SB
#castleengine #x3d #gamedev #delphi #pascal
castle-engine.io
The short version of this post, if you don’t want to go into technical details, is that one aspect of using bump mapping is now better in Castle Game Engine. Our data transfer and logic is mo…
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URL improvements: castle-config:/ protocol, use UriExists and FindFiles on any URL (including e.g. zip), TCastleMemoryFileSystem https://t.co/bIUGVAVxHC
#castleengine #gamedev #gltf
castle-engine.io
We present a number of improvements to our URL system, which is the basis for all engine resource loading and saving: We introduced castle-config:/ URL protocol, to save files in a system-specific …
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Slides and example from Delphi Day 2025 presentation and after-thoughts (Afterwarp, shadow maps, BGFX and deferred rendering) https://t.co/4AqeR13sHH
#castleengine #delphi #pascal #gamedevelopment
castle-engine.io
I’m traveling back home after enjoying Delphi Day 2025 in Piacenza. I think I’ve made a nice presentation about the engine features. Slides are available here and one new (simple and fu…
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