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c64cosmin

@c64cosmin

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Currently working on https://t.co/MU5kIt1KE0 šŸ”— Join Discord: https://t.co/k8n1h2TsZ3

Joined September 2014
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@c64cosmin
c64cosmin
1 year
Be ready to face your inner demons.Prevail and escape your curse. Senseless - Wishlist now!. #pixelart #indiedev #ćƒ‰ćƒƒćƒˆēµµ.
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@c64cosmin
c64cosmin
2 days
Elements in my game.I still have to do the snakes/worms.But the main game elements gfx and design is done. Which is your favourite?. #gamedev
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@c64cosmin
c64cosmin
2 days
What do you think of my main menu logo?.It is done using Blender and GDScript. #gamedev
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@c64cosmin
c64cosmin
4 days
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@c64cosmin
c64cosmin
5 days
Disco time, .What does this element make you think of?. Can you guess what this is for?. #gamedev
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@c64cosmin
c64cosmin
7 days
Did you know Godot can look this good?. There is no special shader here,.everything is using the Standard3DMaterial. What do you think?.How does this compare to Unity?. #gamedev
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@c64cosmin
c64cosmin
11 days
Some random post.been doing a lot of gfx.Updates soon :D. #gamedev
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@c64cosmin
c64cosmin
15 days
EYE SEE YOU!!!
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@c64cosmin
c64cosmin
15 days
RT @c64cosmin: @ConitoCrab Or maybe like this? :D
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@c64cosmin
c64cosmin
15 days
RT @c64cosmin: @ConitoCrab Okay :D
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@c64cosmin
c64cosmin
16 days
Made a new monster. I am wondering. Does it have enough eyes?. #gamedev #monster
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@c64cosmin
c64cosmin
16 days
Boulders that fall upwards. #gamedev
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@c64cosmin
c64cosmin
17 days
Made this glass block!. you can break it in several ways.here I am breaking it with stones. Impressed how great the glass shader looks in this,.I really love how great Godot's rendering can look with the right shaders. #gamedev
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@c64cosmin
c64cosmin
22 days
Added three types of explosives in my game.One you can eat and drop later.Another falls and explodes on impact.The last is inert and triggerable. Which is your favourite?.What do you think?. #gamedev
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@c64cosmin
c64cosmin
22 days
What do you think this is?. #gamedev
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@c64cosmin
c64cosmin
23 days
I need help.In my game pumpkins represent bombs, dunno why. One drops and falls and explodes (orange).The other you can eat and drop it where you need it like BomberMan or DynaBlaster. Question, which is better to be edible?. #gamedev
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@c64cosmin
c64cosmin
25 days
Graphics comparison.How I started.How it is now. What do you think?.#gamedev
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@c64cosmin
c64cosmin
25 days
Making some space rock that fall upward.But cannot decide which one looks better. Experimenting with shaders,.Which one do you think looks more fit to such exotic game element?. #gamedev
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@c64cosmin
c64cosmin
25 days
RT @ConitoCrab: @c64cosmin you can use an effect like this on the rocks when they hit the acid. This is from a proyect i made a while ago i….
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@c64cosmin
c64cosmin
26 days
Ice or glass?. #gamedev #blender3D
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@c64cosmin
c64cosmin
27 days
This #GodotEngine, no special shaders.Just the StandardMaterial3D. Exaggerating the specularity and the normal maps.for more depth and texture. Notice how the refraction is semi-blurred.That is because of the roughness of the texture. #gamedev #blender3D
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