
c64cosmin
@c64cosmin
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Currently working on https://t.co/MU5kIt1KE0 š Join Discord: https://t.co/k8n1h2TsZ3
Joined September 2014
Elements in my game.I still have to do the snakes/worms.But the main game elements gfx and design is done. Which is your favourite?. #gamedev
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Disco time, .What does this element make you think of?. Can you guess what this is for?. #gamedev
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Did you know Godot can look this good?. There is no special shader here,.everything is using the Standard3DMaterial. What do you think?.How does this compare to Unity?. #gamedev
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Made this glass block!. you can break it in several ways.here I am breaking it with stones. Impressed how great the glass shader looks in this,.I really love how great Godot's rendering can look with the right shaders. #gamedev
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Added three types of explosives in my game.One you can eat and drop later.Another falls and explodes on impact.The last is inert and triggerable. Which is your favourite?.What do you think?. #gamedev
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I need help.In my game pumpkins represent bombs, dunno why. One drops and falls and explodes (orange).The other you can eat and drop it where you need it like BomberMan or DynaBlaster. Question, which is better to be edible?. #gamedev
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Making some space rock that fall upward.But cannot decide which one looks better. Experimenting with shaders,.Which one do you think looks more fit to such exotic game element?. #gamedev
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RT @ConitoCrab: @c64cosmin you can use an effect like this on the rocks when they hit the acid. This is from a proyect i made a while ago iā¦.
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This #GodotEngine, no special shaders.Just the StandardMaterial3D. Exaggerating the specularity and the normal maps.for more depth and texture. Notice how the refraction is semi-blurred.That is because of the roughness of the texture. #gamedev #blender3D
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