bushsoftware Profile Banner
Jonathan Profile
Jonathan

@bushsoftware

Followers
2K
Following
5K
Media
95
Statuses
514

game developer

Sweden
Joined July 2022
Don't wanna be here? Send us removal request.
@bushsoftware
Jonathan
1 year
BRUTAL KATANA out now! An easy to learn but hard to master, short and satisfying, first-person parkour action platformer where your goal is to slice meat statues in half as quickly as possible. link: https://t.co/a64bHAzRl9 #gamedev #indiedev #godotengine
11
43
260
@lakevince_
LAKE VINCE
2 days
Bloody shootout outside the GOOP store
9
29
271
@bushsoftware
Jonathan
4 days
testing some more melee combat for my game #screenshotsaturday #gamedev #indiedev
94
232
3K
@bushsoftware
Jonathan
11 days
does anyone know if it's possible to have a post "re-reviewed" if it has been flagged for containing mature content? For some reason my recent posts have been restricted and I can't seen or interact with any of them :(
2
0
14
@lakevince_
LAKE VINCE
12 days
You can climb the interdimensional tree to reach the floating house
14
91
1K
@bushsoftware
Jonathan
11 days
small update #2: implemented a pump-action shotgun, made NPCs smarter (they can now move around while attacking and can take cover), and started work on melee NPCs #screenshotsaturday #gamedev #indiedev
13
40
313
@bushsoftware
Jonathan
11 days
another small update: I finally added a pump-action shotgun, made NPCs smarter (they now move around while shooting and can take cover), and started work on melee NPCs #screenshotsaturday #gamedev #indiedev
0
5
54
@adampi
adam pype
22 days
today, No Players Online has been reinstated on steam! please read our full statement here: https://t.co/SEfX28b9Ri
43
672
3K
@bushsoftware
Jonathan
25 days
small update: implemented unarmed combat for when you're out of ammo, implemented doors and the ability to pickup and throw props #screenshotsaturday #gamedev #indiedev
144
436
5K
@1DeGhost
DeGhost
30 days
Stun them by countering - strike just before their attack #godot #godotengine #gamedev #gamedevelopment #IndieGameDev #indiegame
6
25
252
@bushsoftware
Jonathan
1 month
implemented the colt python revolver, still needs a better firing sound but it's already feeling pretty good to use #screenshotsaturday #gamedev #indiedev
20
54
637
@bushsoftware
Jonathan
1 month
implemented some explosives and throwable frag grenades #gamedev #indiedev
13
25
417
@bushsoftware
Jonathan
2 months
I'm back working on this project again. added an ak47, reworked weapon handling so you can easily switch between single- and dual wielding, and started making the NPCs a little bit less dumb. #screenshotsaturday #gamedev #indiedev
45
73
915
@D0ll04
dollo
2 months
47
262
2K
@lakevince_
LAKE VINCE
3 months
You can ride the floating houses
62
185
3K
@bushsoftware
Jonathan
4 months
implemented a desert eagle (+a suppressed version) and bullet penetration so weapons can now shoot through thin surfaces #gamedev #indiedev
2
7
103
@bushsoftware
Jonathan
4 months
small update: added proper ADS and started working on body awareness (no more floating arms, still very wip but it already makes the movement feel nicer) #screenshotsaturday #gamedev #indiedev
8
25
456
@bushsoftware
Jonathan
5 months
implemented fall damage for npcs #screenshotsaturday #gamedev #indiedev
9
27
588
@bushsoftware
Jonathan
5 months
some more progress on the shooter project. I've ported it over to unity, added a basic AI to the enemies, and started testing out the visual style for weapons
6
1
52
@mikeklubnika
Mike Klubnika
5 months
My new game 's.p.l.i.t' is out now on Steam! A narrative driven psychological horror hacking game, where you attempt to infiltrate an unethical superstructure. Thank you for the support! :)
164
2K
14K