
brushbolt
@brushbolt
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Studio specialized in game UX & UI outsourcing. Powered by #NoesisGUI, we integrate into Unreal, Unity or any custom engine. All platforms supported.
Joined January 2025
Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field.
linkedin.com
Long story short, in essence we are a co-development studio specializing in UX and UI. The way we implement user interfaces, mostly with NoesisGUI, is compatible with all platforms and engines.
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Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out!.
linkedin.com
This showcase exposes our main challenges and concerns when cloning the inventory of Ratchet & Clank: A Crack in Time. Another tab control? It's interesting to start by mentioning that, in the header...
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Game settings are often a mess—but they don’t have to be. We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free. See how simplicity wins, even in complex use cases.
linkedin.com
After many years of experience with UX/UI development in video games, we fathomed that the Settings menu is consistently one of the areas that gets unnecessarily complex. Most games require roughly...
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About the productivity improvements of iteration independence. This time covering a sometimes forgotten role, the Content Designer. And how to empower their development experience.
linkedin.com
A common flavour of productivity waste in studios is to assign tasks that are out of the comfort zone for the assignee (Excluding R&D). They can and will eventually do it, but their output won’t be...
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The single most important aspect of control customization you want to know about Noesis. These 3 pictures, are the same control :). #gamedev #ux #ui #dev #tools .
linkedin.com
As newcomers into Noesis or Wpf, it is very common to feel the need for new custom controls. This is a common pitfall, first because making a custom control is not a trivial matter, but also because...
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RT @asuncionjc: Happy to present this work about solving heuristically the #RankPricingProblem coauthored with @salvapineda and #JMMorales….
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RT @EddCoates: I'm pleased to announce that the Game UI Database Summer Update will launch next week!!.This will come with a ton of much-re….
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An introduction to our tools design philosophy. Which could be summarized as:."Let's design the cookware together. Then you cook to your taste!".
linkedin.com
As tool developers we are very influenced by the needs from game designers. Initially you work a lot on implementing Game Design specs, but very soon it becomes very frustrating both for Design and...
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RT @noesisengine: Technology alone doesn’t build great games, it’s the experts behind it that make the difference. We’re excited to welcom….
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RT @flipper83: q bonito. A veces en la vida hay q echarse a un lado para que alguien lo haga mucho mejor q tú. Y Se….
antropia.studio
Exploring how my years at Karumi shaped Antropia's human-centered approach to work and cooperative ownership.
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We work with Xaml powered by NoesisGUI. Initial reel covers styles, navigation, extensions and control variations. Samples are replicas of existing menus. @EddCoates Game UI Database is a source of inspiration for challenges to tackle. Check it out!
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RT @TSOMgame: The Stone of Madness is AVAILABLE NOW! 🎉. Escape the monastery, while your sanity remains. Now available on PlayStation, Ste….
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