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brushbolt Profile
brushbolt

@brushbolt

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30
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Studio specialized in game UX & UI outsourcing. Powered by #NoesisGUI, we integrate into Unreal, Unity or any custom engine. All platforms supported.

Joined January 2025
Don't wanna be here? Send us removal request.
@brushbolt
brushbolt
12 days
Last week we felt the need for a little rest for the salesman hat. Had a look at Captain Tsubasa - Edit Character and it looked like a fun little challenge. Covers layout, rig and intro animation, maybe we will make another one covering interactivity, navigation, etc. Enjoy :)
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@brushbolt
brushbolt
18 days
Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field.
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linkedin.com
Long story short, in essence we are a co-development studio specializing in UX and UI. The way we implement user interfaces, mostly with NoesisGUI, is compatible with all platforms and engines.
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@brushbolt
brushbolt
25 days
Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out!.
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linkedin.com
This showcase exposes our main challenges and concerns when cloning the inventory of Ratchet & Clank: A Crack in Time. Another tab control? It's interesting to start by mentioning that, in the header...
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@brushbolt
brushbolt
1 month
Game settings are often a mess—but they don’t have to be. We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free. See how simplicity wins, even in complex use cases.
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linkedin.com
After many years of experience with UX/UI development in video games, we fathomed that the Settings menu is consistently one of the areas that gets unnecessarily complex. Most games require roughly...
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@brushbolt
brushbolt
1 month
RT @flipper83: ya podeis ir reservando Teto, un maravilloso party con @eugenicastano.
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@brushbolt
brushbolt
1 month
About the productivity improvements of iteration independence. This time covering a sometimes forgotten role, the Content Designer. And how to empower their development experience.
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linkedin.com
A common flavour of productivity waste in studios is to assign tasks that are out of the comfort zone for the assignee (Excluding R&D). They can and will eventually do it, but their output won’t be...
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@brushbolt
brushbolt
2 months
RT @asuncionjc: Happy to present this work about solving heuristically the #RankPricingProblem coauthored with @salvapineda and #JMMorales….
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@brushbolt
brushbolt
2 months
RT @EddCoates: I'm pleased to announce that the Game UI Database Summer Update will launch next week!!.This will come with a ton of much-re….
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@brushbolt
brushbolt
2 months
An introduction to our tools design philosophy. Which could be summarized as:."Let's design the cookware together. Then you cook to your taste!".
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linkedin.com
As tool developers we are very influenced by the needs from game designers. Initially you work a lot on implementing Game Design specs, but very soon it becomes very frustrating both for Design and...
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@brushbolt
brushbolt
2 months
Videos and captures may fall short to communicate the feel of the user interface. That is why we implemented all the samples to be playable directly on the website. They work with both gamepad, mouse and keyboard. Check them out on
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@brushbolt
brushbolt
3 months
RT @noesisengine: Technology alone doesn’t build great games, it’s the experts behind it that make the difference. We’re excited to welcom….
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@brushbolt
brushbolt
3 months
RT @flipper83: q bonito. A veces en la vida hay q echarse a un lado para que alguien lo haga mucho mejor q tú. Y Se….
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antropia.studio
Exploring how my years at Karumi shaped Antropia's human-centered approach to work and cooperative ownership.
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@brushbolt
brushbolt
3 months
We work with Xaml powered by NoesisGUI. Initial reel covers styles, navigation, extensions and control variations. Samples are replicas of existing menus. @EddCoates Game UI Database is a source of inspiration for challenges to tackle. Check it out!
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@brushbolt
brushbolt
3 months
Greetings as Brushbolt. We are a gamedev studio focused on streamlining UX and UI development. Core topics of user communication, often understimated and at the same time more complex that it seems. Follow us if you are interested into UX and UI about videogames :).
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@brushbolt
brushbolt
6 months
RT @TSOMgame: The Stone of Madness is AVAILABLE NOW! 🎉. Escape the monastery, while your sanity remains. Now available on PlayStation, Ste….
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