Andrea Baroni (no more updates here)
@bluegestalt
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π΅ I handle every part of your gameβs audio so you can focus on telling your story β πΎ Gamedev as Cyberleaf Studio Necromerger / Paradnight Studio
Brighton, England
Joined September 2009
Like many others, I don't want to post any more updates here, but I will keep my profile open as a memory of what it has been. Please find me on Bluesky -
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To celebrate the anniversary of the release of my @playdate game Halfway to Dawn, it will be on sale for 40% off for a week on Catalog π₯³ https://t.co/7ic8l26yIV
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It's finally out on @itchio ! π If you have a @playdate don't miss this fantastic shoot 'em up by @tijnosaurus and @cookiejazzie (and audio by me π¬)
VOIDBLAZERS, our cozy story-driven shoot 'em up for @playdate, is OUT NOW !! Battle three fleets in 25 action-packed missions, encounter new friends and enemies, and discover more dialog & lore through a growing collection of items πΈ #playdate
https://t.co/A39YKd8y28
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Thank you so much for playing our game and for your kind words!
Bought and finished The Nameless City from @ParadnightStdio on steam! What a lovely indie adventure game!! Posted a positive review too! I hope to see more similar games from you guys in the future! β₯οΈ@dim3games and @bluegestalt πScratched my Lovecraftian itch! β₯οΈ
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It has been so nice and motivating reading this lovely review of my @playdate game Halfway to Dawn on @engadget π https://t.co/lmawtthYki
engadget.com
Halfway to Dawn, made by Andrea Baroni (Cyberleaf Studio) blends text-based narrative with top-down shooter to create an impressive horror experience for the Playdate.
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Btw... my game is on sale until the 14th of March on the Playdate Catalog! π https://t.co/7ic8l26yIV
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Some music creation in Ableton and sprites animations in Blender (a very good starting point for more complex characters... cleaned later in Aseprite)
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UI Design in Figma and then implementing it in Lua. Main illustrations made in Procreate using the wonderful Pixel Art Experience brush set by @ittaiman
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CorpoNation is coming out really soon π± And we're super close to our launch wishlist target! If you want to support our weird anti-work indie game, consider wishlisting and talking us up around the water cooler. It all helps way more than you might think!
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My entry for the Airwiggles Music Competition. https://t.co/EM349ozuAY The prompt was to create 1 minute of original music for some animated pixel art artworks. Here's my entry for the one called "smoke".
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Game Development Sector Update: @CanteenGames have provided an informative video of what you can expect from home life as a Ringo CorpoNation employee! Pay your bills β
Decorate your pod β
Play pay-to-win games β
Read state-approved news β
Wishlist now! // Work hard!
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And it's out... The Nameless City is now published on https://t.co/xPEPjwk3aN - https://t.co/sDEOl9LXo6 Can't wait for you to try it and let us know what you think! π (a demo is also available)
paradnight-studio.itch.io
Adventure game inspired by Lovecraft's short novel. Available for Windows, macOS
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Special thanks to Alessandro FamΓ @alexzen_ for his Godot 4 Fmod integration - https://t.co/s5bLDYn1XS And to the InkGD contributors for their GDScript Godot Ink integration -
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Btw, one character uses a single letter system (one sound for each letter) while the other one uses a silly random sounds and grunts (plus a final more conclusive sound as the last letter). I think they are both fun π
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First experiments in Godot 4 (GDscript). This time I tried integrating @fmodstudio and @inkleStudios Ink and create a very basic interaction and dialogue system that works with the two (animal crossing style π¦). It has been good fun and loved working with it π
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huh. so that just happened. π
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If you want to check and support me and my music that's really always very much appreciated π
andreabaroni.bandcamp.com
Andrea βbluegestaltβ Baroni is a composer, sound designer and multi-instrumentalist. Born in Italy, he is now living and working in the UK. His style ranges from piano and orchestral to eighties-in...
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And it's a great little help, also considering how bad this year as been for the #gamedev and #gameaudio world.
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