Meh Games
@be_the_meh
Followers
6
Following
0
Media
13
Statuses
19
🎮 Bringing 'meh' to epic levels in mobile gaming. Fun, casual, and a bit divine. Your daily dose of average awesomeness! #PlayMeh 🌟
everywhere
Joined December 2023
Post Mortem of SellWall Smasher and why despite it being a free to play mobile game, no-one ended up playing it... #gamedev
https://t.co/WpwMl9Ujo5
medium.com
Navigating the Challenges of Indie Mobile Game
0
0
2
Just saw the new BuildBox 4 with AI features. This seems like it will be the future of all development, not just games but simply creatives in all fields asking AI to create their vision. I think the ramping up of layoffs are starting to make sense now. #ai #future #buildbox4
0
1
2
Intriguingly, ads are tolerated in F2P games but shunned in apps. As utility climbs, ad patience dwindles. Perhaps years of TV have wired us to link ads with entertainment. #gamedev #mobilegame #sellwall
https://t.co/SzGdm4s3k1
play.google.com
Select your community and smash through the Sell Walls! No Logins or Tracking!
0
0
0
"SellWall Smasher" is obviously based on the concept of breaking through the Crypto Sell Walls on exchanges and the gameplay shows how hard this really is. Every hit of a F.U.D platform starts tanking the price, more #FUD, more Sell pressure. https://t.co/SzGdm4s3k1
#games
0
0
1
We did it, we made our first penny from SellWall Smasher! While that might not seem like an accomplishment, it shows a few things: The game code is working Admob account is fully verified and working Someone is playing the game https://t.co/SzGdm4s3k1
#gamedevs #MobileGame
1
1
2
Starting to see some admob action and it is very encouraging. SellWall Smasher is quick and casual but will be used to further build out the Meh Games portfolio by contracting indie developers from the #GameMaker Studio Community. https://t.co/SzGdm4s3k1
#gamedev #gms2 #casual
0
0
1
Mobile games are perfect for F2P Ad Rev model (no micro txs) because of admob and ironsource but PC gaming is our main goal. The question is: How do we monetize a F2P Steam Game without doing micro txs or donations? Gamers are already stretched thin on their budgets. #gamedev
0
0
1
Our proposed business model is not very capitalist but we hope it works out: Make F2P casual games as revenue pillars Use the rev to fund cost centers where we can pay indie devs to make assets they own the IP for and can resell It's simple and everyone wins. #GMS #GameMaker
0
0
1
Every day there seems to be another report of layoffs in the Game Industry and not just big studios "right sizing" but indie devs also. What is the path forward if triple A and indie devs can not survive with the current business models? https://t.co/hRa2NgDhnP
#IndieGameDev
gamesindustry.biz
Something Wicked Games has reportedly cut an unknown number of staff.
0
0
0
So the next question we need to answer is "How do we get more people to play our game?" It's already Free, so you can't offer a sale and paid ads would put the game into negative revenue, not to mention the upfront costs. https://t.co/SzGdm4s3k1
#indiegame #struggles #Howto
0
1
0
We finally have real admob ads instead of test ads, no impressions yet but good to see some action. One thing we had missed and had to update was a safety we left on in the GameMaker Admob extension: // AdMob_SetTestDeviceId(); #gamedev #smashit #sellwallsmasher #cspn
0
0
0
Big news! We finally convinced Google Play to feature our debut masterpiece, 'SellWall Smasher,' created with GameMaker Studio 2. Free to play with ads because it's fun but still kinda meh. https://t.co/SzGdm4s3k1
#GameMaker #gms2 @GameMakerBlog @CSPNio
play.google.com
Select your community and smash through the Sell Walls! No Logins or Tracking!
0
1
3
Just realized striving to be the best is like running on a treadmill - exhausting and you're still in the same place. At Meh Games, we're more about a leisurely stroll. Because why break a sweat when you can just be comfortably average? #MehOverMighty #SellWallSmasher
0
0
1