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barbe_generative_diary

@b_generative_d

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Sound Visualization Artist 🎧Field recording - Sound libraries on bandcamp 💻Program coding - Made with code 🖋️Pen plotting // #fieldrecording #genartclub

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Joined December 2021
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@b_generative_d
barbe_generative_diary
2 months
More about “barbe generative diary”:
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Join millions who have switched to Grok.
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@b_generative_d
barbe_generative_diary
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RT @b_generative_d: More about “barbe generative diary”:
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10 days
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RT @b_generative_d: This article introduces “Verlet integration,” a numerical method essential in physics simulations. Known for its high e….
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barbe_generative_diary
16 days
「Field recordingのための音響学習」の最終回となる本記事では、Field Recording における音の収集・記録・分析という技術的基盤を踏まえ、アート・科学・社会への多角的な応用についてご紹介します。
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barbe_generative_diary
19 days
sketch #rotring
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barbe_generative_diary
20 days
RT @b_generative_d: Sound library on bandcamp. Dry Ice Using Various Types of Microphones.#soundlibrary #RoyaltyFree
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barbe_generative_diary
21 days
RT @b_generative_d: Sound visualization # 15 Rectangular Composition on @rodeodotclub
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RT @b_generative_d: When working with large datasets, spatial partitioning data structures become essential. Among these, the Quadtree is p….
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barbe_generative_diary
25 days
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barbe_generative_diary
26 days
OpenSimplex Noise: The Evolution of Noise Representation - barbe_generative_diary .This article delves into Simplex Noise and OpenSimplex Noise. Furthermore, it provides a guide on implementing OpenSimplex Noise within the Processing environment.
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barbegenerativediary.com
One of the most widely used noise functions, particularly within generative art, is Perlin noise, a type of gradient noise. This article delves into its successors: Simplex Noise and OpenSimplex...
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barbe_generative_diary
26 days
RT @b_generative_d: In sound visualization and acoustic analysis, RMS (Root Mean Square) is a highly important metric. This article outline….
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barbe_generative_diary
27 days
RT @Waterflowing0: Good night with something from the archive
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barbe_generative_diary
29 days
RT @Bandcamp: Today is Bandcamp Friday.
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RT @b_generative_d: Sound visualization, Made with code.-Haiku 俳句-.size/ w:75mm h:360mm.Sound: Parolibre Ryuichi Sakamoto.Drawing Machine:….
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@b_generative_d
barbe_generative_diary
30 days
Field recordingのための音響学習/第3回:聴覚心理・ラウドネスと空間音響 .本記事では、録音対象の”意図” と “聴感” に合致した記録と編集のために、「人間の聴覚の特性」、の「音の “聞こえ方” の原理」、「空間における音の拡がり方」ついてのまとめです。
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barbegenerativediary.com
フィールドレコーディングは単なる音の記録だけでなく、録音者の思考も含まれます。「その場で聴こえる感覚」をいかに的確に捉え、再現するといった場合、人間の聴覚特性や空間音響、音響心理学を知る必要があります。
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@b_generative_d
barbe_generative_diary
1 month
Behind the scenes, Field recording
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@b_generative_d
barbe_generative_diary
1 month
Field recordingのための音響学習/第2回:録音と信号処理の理解 - barbe_generative_diary .本記事では、録音と信号処理についての理解として、録音機材の特性と録音時の注意点、そしてデジタル音声処理の初歩を体系的にまとめます。
barbegenerativediary.com
フィールドレコーディングにおいて、マイクをどこに向けて、どの機材を使い、どのような設定で録るか、これら一連の判断には、音響工学的な理解と経験知の両方が必要になります。
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