
Aurelio Puerta Martín
@aurepuerta_dev
Followers
1K
Following
3K
Media
186
Statuses
1K
Creative technologist | XR Developer & Prototyper | 3D Scanning | 3D Printing | AI Art
Valencia, España
Joined July 2017
I'VE BEEN SELECTED TO HOGWARTS! Or at least that's how I felt when experiencing this famous scene in #MixedReality😆
50
199
1K
This looks incredible.
Oh wow oh wow oh wow! 4D Gaussian Splatting built on top of the @PlayCanvas Engine by Chinese company 4DV. 😍
0
0
5
Mixed Reality co-location in #webXR, this is great!!!.
I posted a small description on Quest browser's new experimental "shared spaces" feature: It automatically creates a shared coordinate space for headsets in the same room. Here's a small recording that shows it in action:
0
1
4
RT @cixliv: A new era of Kombat begins REK @RobotKombat.Humanoids embodied by Humans, in a battle to the rekt. Countdown to full announcem….
0
99
0
RT @NintendoEurope: Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year. https://t.c….
0
40K
0
Feel free to contribute and make suggestions to improve it and ask me for any issues/questions! Can't wait to see what you build with it! This has been possible thanks to the original repo by @Tks_Yoshinaga.
0
1
6
The Meta Quest #ImageTracking repo is finally ready! I've tried to document it and polish it as much as I can. #PassthroughCameraAPI
6
18
95
Added a static tracking mode to the Quest Image tracking system! Static has a better performance as it just does some initial stabilization and then falls back to the headset tracking #XR #PasshthroughCameraAPI
0
1
14
I got image tracking running on Quest! Following the marker tracking repo by @Tks_Yoshinaga and combining it with some other #OpenCV samples I got it running with multiple concurrent markers! I'll improve and polish it up and publish the repo for you all! #PassthroughCameraAPI
6
14
126
Also if you have the Into the @Scaniverse app on your Quest you can see some of them I posted around the city, as well as from other users.
1
0
1
In my Apple Vision Pro I used the Metal Splatter app to see them with the highest possible quality, they look real! You can see some here:
superspl.at
1
0
0
However thanks to #KiriEngine I was able to capture some in beautiful #3DGS format and preserve them digitally forever. Then with #Supersplat I cleaned the splats and hosted them so they can be viewed from the browser and in XR.
1
0
0
Each year in March Valencia celebrates the #Fallas festival, probably the biggest temporary art exhibition in the world, with more than 400 works of art scattered across the city, some of them being as tall as buidings! On the night of the 19th they are burnt down 🥲.
1
0
0
I rescued some fallas from the flames and put them in my living room! Well, at least digitally😅 @KIRI_Engine_App @playcanvas
3
8
51
If a company released an standalone XR headset with this form factor and a separate compute pack many more people would jump in. Comfort is key!.
Bigscreen Beyond 2 starts shipping next month with significantly upgraded & adjustable lenses, and Beyond 2e is coming in May with eye tracking too:.
1
0
11
RT @Taka_Yoshinaga: QuestのPassthrough Camera APIとOpenCVを用いて複数マーカーのトラッキング。これのコードをGitHubで公開しました。 お酒を飲んでて頭がもう働かないのでコードの整理はあきらめました。修正のご提案も大歓迎です….
0
28
0
RT @Heaney555: I found time to watch this over the weekend, and I agree with Ian: this is the best immersive video yet. If you're a nonbel….
0
5
0