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Rodney Profile
Rodney

@askRodney

Followers
573
Following
16K
Media
240
Statuses
2K

Game Developer with β€œEternal Student” mindset. Follow for tweets on Game and Web Development . See latest content here πŸ‘‰πŸ½ https://t.co/eLKA8QIu4F

You can visit me here πŸ‘‰πŸ½
Joined November 2020
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@askRodney
Rodney
1 year
Just dropped the July newsletter including: β€” πŸš€ Astro Server Islands; β€” ️ typos CLI and CI code spell checking; and β€” πŸͺ free Epic React Hooks tutorial. Hope you find it useful! #askRodney https://t.co/FuZOa7gXPd
newsletter.rodneylab.com
πŸš€ Astro Server Islands, ⌨️ typos CLI and CI spell checking for code bases and πŸͺ free Epic React Hooks tutorial.
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@askRodney
Rodney
1 year
Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib. Hope you find it useful! https://t.co/XDhGh1Gogw
rodneylab.com
raylib SDF fonts πŸ‘“ using Signed Distance Fields for rendering scaled text and pixelated fonts sharply in raylib Game Dev πŸ”Ž.
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@askRodney
Rodney
1 year
Just been learning about using Signed Distance Fields for sharp scaled font rendering. raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures. #gamedev #learncpp #askRodney
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@askRodney
Rodney
1 year
Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting. Post covers GDScript and Rust code. Hope you find it useful! #askRodney #rustlang #gamedev https://t.co/mSKPyQEIQv
rodneylab.com
Godot Rust CI πŸ€– Game dev GitHub actions to add to your Godot Rust GDExtension game for linting GDScript and πŸ¦€ Rust code on each commit.
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@askRodney
Rodney
1 year
Been playing with Rust extensions in Godot and wanted to add a GitHub Actions workflow. As well as the usual Rust suspects, I added: β€” Scony/godot-gdscript-toolkit to lint GDScript; β€” a Rust MSRV check; and β€” cargo deny for license issue and vulnerability checks. #GodotEngine
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@jendrikillner
jendrik illner
1 year
Graphics Programming weekly - Issue 349 - July 21st, 2024 https://t.co/9NZ7WhnZka
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@askRodney
Rodney
1 year
Just dropped a new post on setting up a Godot Rust gdext project. Covering: β€” resources for getting started with GDExtension; β€” adding watch to speed up feedback cycle; and β€” adding your lib in Godot Engine. Hope you find it useful! https://t.co/Rp9HLWMefQ
Tweet card summary image
rodneylab.com
Godot Rust gdext πŸ€– using Godot 4 Rust bindings via the the gdext crate for adding πŸ¦€ Rust GDExtension shared libraries to your Godot game.
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@askRodney
Rodney
1 year
Love the Godot πŸ€– community πŸ¦€ Rust support for via GDExtension. Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance. #gamedev #GodotEngine #rustgamedev
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@ajmmertens
Sander πŸ³οΈβ€πŸŒˆ
1 year
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@mattpocockuk
Matt Pocock
1 year
It's the biggest ship day of my life. Here's everything I'm shipping: - A 16-chapter TS book, for FREE - A new, 200-exercise course for $200 - A giveaway worth ~$80,000 to existing customers - A huge price cut - A 20% sale until Friday Here are the details:
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@jedisct1
Frank
1 year
OpenSSH 9.8 released https://t.co/03PLKlaAhq - A critical vulnerability in sshd(8) was present in Portable OpenSSH versions between 8.5p1 and 9.7p1 (inclusive) that may allow arbitrary code execution with root privileges.
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@askRodney
Rodney
1 year
Just dropped the June newsletter including: β€” ⌨️ TypeScript 5.5 with new Regex checking; β€” πŸ–₯️ Dear ImGui; and β€” βš–οΈ counterscale self-hosted web analytics.. Hope you find it useful! #askRodney https://t.co/SfkZvC0L6y
newsletter.rodneylab.com
⌨️ TypeScript 5.5 with new Regex checking, πŸ–₯️ Dear ImGui and βš–οΈ counterscale self-hosted web analytics.
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@askRodney
Rodney
1 year
πŸ€– Godot GDScript tip for enforcing static typing...
@SteinMakesGames
SteinMakesGames (at Bluesky)
1 year
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@askRodney
Rodney
1 year
Just dropped a new post on getting started with Godot 4 and GDScript. Includes tutorials, Godot games, why consider Godot and how to learn about using GDExtension to bring C, C++, Rust, Swift or other languages to your game. Hope you find it useful! https://t.co/HzoeB3338z
rodneylab.com
Trying Godot 4 πŸ•ΉοΈ beginner resources for getting started with Godot game dev: learning about πŸ€– Godot scenes, nodes & signals.
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@askRodney
Rodney
1 year
Been looking at Godot 4, GDScript and GDExtension for writing game logic in C, C++, Rust, Swift and other languages. Found some fantastic tutorials. Love that Godot is lightweight, yet still powerful. #gamedev #GodotEngine #askRodney
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@askRodney
Rodney
1 year
πŸ€– πŸ¦€ Update on recent godot-rust advances...
@GodotRust
godot-rust
1 year
πŸš€ godot-rust is now on https://t.co/8uwGVUYBRF! Start using it immediately with `cargo add godot`. Thanks to everyone who contributed! https://t.co/ThZm5kj3oH
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@askRodney
Rodney
2 years
Latest Graphics Programming Weekly including an interactive 🐜 Raymarching tutorial...
@jendrikillner
jendrik illner
2 years
Graphics Programming weekly - Issue 344 - June 17th, 2024 https://t.co/QHugBLuCoE
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@askRodney
Rodney
2 years
Just dropped a new post on adding audio to a Ratatui Rust Terminal app or game, using Rodio. We look at Rodio Symphonia MP3 features and how you can buffer decoded MP3 audio. Hope you find it useful! #askRodney https://t.co/FZRoEoTHdD
rodneylab.com
Ratatui audio with Rodio πŸ”Š adding sound effects to a πŸ¦€ Rust Text-based user interface or Terminal app using the Rodio crate.
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@askRodney
Rodney
2 years
Just been trying the Rust Rodio crate for adding audio sound fx to a text-based Ratatui game. Rodio provides a higher-level API for playback of MP3, wav and other audio formats, and worked well for game SFX. #rustlang #gamedev #learnrust
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