Andres Reales
@arealesramirez
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π¦ Founder https://t.co/0bKRiBoqsj πͺΆ Founder https://t.co/F5PvR1CQzv π· Building https://t.co/pUcjnQh8Ky π¨βπ» My Site: https://t.co/pSuOV9NtJw
Lubbock, TX
Joined November 2021
Do you want to level up your skills as a programmer? Be the DUMBEST person in the room. (don't look at me like that) If you are the dumbest person that means your learning curve will be much greater when you learn from others. It is like having multiple teachers ready to help
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Day 10 of building Photo Album Buddy: π New updates: β’ Sort by date taken β’ Multiβselect + bulk delete β’ UI polish Core uploading/displaying feels solid. Next up: auth + album sharing. 20 days to launch. Will I make it? π #buildinpublic
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Day 9 of building Photo Album Buddy: β
Fixed total uploads count β
Infinite scroll for photos β
Extracting video geolocation 21 days left to ship π Hoping MVP done by Day 20 so I can release v1 (app store approval pending). Canβt wait to use it myself!
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Day 7 of building Photo Album Buddy: Uploads now show thumbnails + full photos! πΈ 1 week of early mornings & lunch breaks = big progress. Want early access? DM me! (Yes, I also wasted time picking a UI lib too soon π
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Day 5 of building Photo Album Buddy: I built the core feature: upload photos & videos! Big shift from web β mobile dev, but Expo/React Native helps. AI assists, logging/debugging will be a ride π
PS: I'm too serious in my 1st screen record.
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Photo Album Buddy Day 4: Starting to set up one of the core features: Uploading Photos. I'm not using AWS S3, nor Google Cloud Storage. Using Wasabi instead The reason? Way cheaper Also, I created the email account: I liked how the logo looks as the profile image!
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I completed the logo for Photo Album Buddy! Spent about 30 - 45 mins. Not bad. I also started creating the website. I'm reusing the design of Story Writing Lab and Wise Owl Teacher. PS: You can see the process I went through to come up with the logo. What do you think?
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Day 51: I'm excited to launch Story Writing Lab: a creative writing game that makes writing fun for kids! Teachers, parents, and writing enthusiasts, give it a try: It's FREE! π https://t.co/lrGm3YEnTk
#EdTech #CreativeWriting #Storytelling #KidsWriting #Education
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Day 50: Launch day is tomorrow! I finally created the demo video Created social media channels for the brand There's stuff that I'm still missing... But I'm launching tomorrow, On day 51 Phew: time flies! #buildinpublic
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Day 49: Launch Day is in 2 days, and here are my goals: - 10 user signups - Each user starts at least 1 game - 5 users complete at least 1 game Nothing flashy Nothing crazy No conversions to a paid plan Will you be one of those 10 users? #buildinpublic
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Day 48 of building my creative writing game: Planned on adding 20 game challenges, made 4. Using my own game = beta testing. Helps spot what needs fixing. Game goes live this week, feeling confident! P.S. Which game would you play first? #buildinpublic
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Days 46β47: Second beta test with my wife She liked it! Found some spelling errors, fixed fast. Set up official email, welcome campaign, tested auth flows. Might be overkill for launch, but better ready early. Launch week is here: goals coming tomorrow! #buildinpublic
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Day 45: First beta test with a friend! Game worked! Minor bugs, but fun! Got great feedback and started implementing it. Glad I delayed launch for this. Marketing page progress too. Pumped! #buildinpublic #betatest #creativewritinggame
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Day 44 of building my creative writing game: Committed to Day 45 launch, but only finished the landing page today. AI helps, but copy still takes time. With 9-5 starting, launch wonβt happen on Day 45. Not quitting, aiming for next Monday. #buildinpublic #creativewritinggame
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Day 43 of building my creative writing game: Day 45 launch is close: too close. Just started the landing page, but no images or demo yet. Fixed second critical bug, Game is playable (I think). One last morning & lunch to finish. Will I make it? #buildinpublic
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Day 42: Fixed a critical bug before launch (in 3 days). Turned out to be a typo. glad it wasnβt more code! Took a while to find. Spent lunch prepping launch posts for Hacker News & LinkedIn. Also tried Google Flow for a launch video pretty cool results! #buildinpublic
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Day 41: Launch day scheduled. Nervous: not about launch, but about all the bugs & prep left. Product Hunt launch mostly set. Need to prep other platforms too. Will I finish in time? No idea. If not fully ready, Iβll delay. Deadlines create focus. #buildinpublic
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Days 39β40 of building my creative writing game: Plan: deploy, test, fix bugs. Reality: only deployed. Took 8 hours instead of 1. Lots left: testing, bug fixes, launch prep. 4 days to launch. Will I make it? PS: Yard mowing + running saved my sanity. #buildinpublic
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Day 38: 7 days to launch. Feeling the pressure, but itβs forcing focus. Priorities vs. optional tasks written down. Planning launches on Product Hunt, LinkedIn, Twitter, Reddit & more. Game finalizing, bugs remain, but testing tomorrow. Excited & nervous. #buildinpublic
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Day 37: Set launch day for Day 45. Been building for 30+ days. It's time to ship! Second product launch, so hoping it goes smoother. Can I finish everything? No idea. But Day 45 = launch. P.S. Worked on auth this morning. Lunch = family time. #buildinpublic
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Day 36 of building my creative writing game: App felt like a boring dashboard, not a game. Revamped UI with AI help, minutes instead of hours. Gave AI freedom for a game-themed design. It nailed it. What do you think? #buildinpublic #creativewritinggame #uiuxdesign
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