alex
@arauser
Followers
5K
Following
9K
Media
37
Statuses
379
I am not šÆ sure yet if these massive rotating blades are going to find their way into the final game, but I definitely like the new spoiler on the noob vehicle :) #ROBLOX #RobloxDev
0
0
0
Building a Roblox game using ECS (jecs) felt a bit risky because it meant to deal with a new technology (Roblox etc) and a new paradigm (ECS) at the same time. And since ECS is not native to Roblox I wasn't sure if that would complicate things. But as the system grows it really
0
0
1
I think switching back to VS Code was the right decision and it feels they've been really cooking recently. Auto suggest has become much faster, but still way more reliable than what I experience in Cursor. Also the agent skills are great for adding documentation and deep
code.visualstudio.com
Learn how to use Agent Skills in VS Code to teach GitHub Copilot specialized capabilities that work across VS Code, GitHub Copilot CLI, and GitHub Copilot coding agent.
0
0
1
Experimenting with some cut scenes. Still needs polishing, but closed the loop. Next step will be to add more road props⦠#roblox #robloxdev
0
0
1
Aaand⦠we are moon walking ššŗš¾Michael would have like that one⦠#ROBLOX #RobloxDev
0
0
1
Remote events feel harmless until they start forming chains. Old flow: Player leaves safe zone. Server fires warning. Client shows UI. Server fires death. Thatās three moving parts. New flow: Server adds one component with a timestamp. Client reads it and counts down. Two
0
0
0
I am now back writing most code via the agent, and the results seem much better than before. - Opus 4.5 and Codex seem to be a big leap forward - Switching to VS code was a great decision, their context building via instructions and skills seem to be contributing positively to
0
0
1
Most bugs in networked games arenāt logic bugs. Theyāre duplicate state bugs. Racing games need countdown lights. First instinct is to replicate a LightState component. But we already replicate the countdown timer. So the client derives it: litCount = 5 - math.ceil(timer) No
0
0
0
When using AI agents in combination with ECS for game development it's pretty clear that the AI has tendencies to propose event driven architecture. For example we had a bug where if a player respawns just before we move into the starting grid phase, their car would not be
0
0
1
Roblox remote events feel simple until you have 10 of them. Example: Server fires PlayerScoreUpdated. Client updates local state. UI reads local state. Now you have three places where score exists. One of them is wrong. You just don't know which one yet. We deleted all remotes
0
0
0
Great progress this week. Off road detection and finalized the spawning system. Game phases are almost complete including starting sequence. Biggest win tho is more technical by adding ECS to the client and selective replication of the server state. This means the server can stay
0
0
0
This weeks mission was accomplished. Checkpoints and routing in their basic form are done! Everything is authored by the server and replicated on a per client basis using ECS. The challenge was that every player needs their own navigation system as they can be on different
0
0
0
Deciding on using ECS to design the system starts slowly paying off. Player spawn locations are continuously updated based on the game phase, which automatically handles any changes in the player roster. No event handling mess and instead validating and reacting to state changes.
0
0
0
Pretty amazing how this transformed from nothing into something that feels actually fun to zoom around in by just adding some random buildings. Still loads to do, but it's getting somewhere. #ROBLOX #RobloxDev #robloxart
0
0
1
VS Code agent is reading my .env file even tho it's in git ignore and get's utterly creative with auto complete suggestions... I might keep that one tho :D
0
0
0
Soon, when "Social Media Experts" turn "AI Supervisor" we will know it's real...
0
0
1