Apoc
@apoc_dev
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Building a mech sim game: Steel Bounty Discord: https://t.co/EmEWagfPj5
Joined April 2023
The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer. If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far. Steam page in the comments
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🤖 Steel Bounty joins the MicroProse family 🤖 We’re proud to welcome Steel Bounty, a first-person mecha simulation focused on deep customization, mercenary management, and immersive cockpit combat. Lead your company, build your machines, and shape a dynamic campaign across the
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Celebrate the love you share with your furry friend. Make your custom piece today!
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Looking for some inspiration for the star map UI I'm working on next. Anyone know any cool interfaces from games/films?
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My favourite unintended thing about the mech ragdolls is that their laser keep firing when they die.
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Tried making a full build today for the first time in a while and got greeted with this mess😅
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Added support for multiple destroyed part variants that are selected randomly. Here are 2 example arm variants shown above.Also added when ragdolling limbs can break off due to twist or explosion/impact force. In the future I'll make more interesting variants
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Guys can we stop being greedy? It would be too cool if you could do both in a single game.
@apoc_dev oh god can we have both? a command mech that gets access to RTS mode for the APCs, VTOLs, Airstrikes and sending pings to your team thats in first person
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Since no one wants a first person mech sim I'm going to pivot to making an RTS mech sim instead.
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Added more effects and debris when parts get destroyed to add impact.
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