
Apoc
@apoc_dev
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Building a mech sim game: Bounty Discord: https://t.co/EmEWagfPj5
Joined April 2023
Squads now spread out their fire between multiple targets instead of all trying to target the same thing.
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Fixing up the cockpit camera and vehicle camera perspective so weapons can be visible again. Going to be swapping out the weapons with new models with animations soon.
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Fixed a bug in the turret aiming code for slow moving projectiles at long range. We can lob stuff now 🙏
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Forgot to add a video on my last post. Here is a tree patch tool, takes steepness and terrain material into account. Also switched from using height map terrain instead of a big mesh so I can get more interesting maps and paint instead of using vertex colors.
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Porting over tools from blender to work in game and editor so I can start doing map generation in the future 🙏.
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Added weapon group selector painting, a little QoL UX thing I've wanted for ages but never got around to doing til now.
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Added generic component tooltips and listing their mods. I still need to add a visual cue for when a mod is negative/positive, this will also be useful for comparison tooltips.
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Managed to get C# documentation comments to display in the editor so I don't have to duplicate it 🙏
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Added the ability to snapshot mech builds/loadouts so now the Mech Storage displays actual images of your mechs. Should also reflect damage when I add the visuals for that.
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AC2. Fixed up my virtual camera code so now I can correctly auto frame and snap an item without manually setting the camera offset in each item config. Huge time saver.
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Lil showcase of some new cockpit components. Local or global brightness/color for dashboard markers and text. Text can also scale larger if you're on a low resolution display or in the settings for users with accessibility needs.
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