
Andreea Ardelean
@andreead_a
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PhD Candidate in 3D CV @CogCoVi @UniFAU Former Intern @RealityLabs, @SamsungResearch
Joined September 2021
๐ข Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View .๐ Project page: ๐ Paper: ๐ฉโ๐ป Code: Compositional 3D reconstruction of complex scenes with unprecedented quality๐งต
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RT @VisionBernie: We proudly present the static spin illusion - a finalist of the Best Illusion of The Year Contest. You perceive a rotatioโฆ.
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The most fun image & video creation tool in the world is here. Try it for free in the Grok App.
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RT @TheGraphicsFrog: ๐ท๐ฆ TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization isโฆ.
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Had a great experience presenting our work on 3D scene reconstruction from a single image with @VisionBernie at #3DV2025 ๐ธ๐ฌ. Reach out if you're interested in discussing our research or exploring international postdoc opportunities @CogCoVi @UniFAU
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RT @manuel_dahnert: Super happy to present our #NeurIPS paper ๐๐จ๐ก๐๐ซ๐๐ง๐ญ ๐๐ ๐๐๐๐ง๐ ๐๐ข๐๐๐ฎ๐ฌ๐ข๐จ๐ง ๐
๐ซ๐จ๐ฆ ๐ ๐๐ข๐ง๐ ๐ฅ๐ ๐๐๐ ๐๐ฆ๐๐ ๐ in Vancouver. Come to oโฆ.
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Plus, you'll join VCE, an awesome community with diverse research interests๐ฉโ๐ปand fun team-building events like BBQs ๐ฝ๏ธ, puzzle breaks ๐งฉ, and baking competitions ๐ช. Donโt miss out! .#ResearchOpportunity #PostDoc #PhD 2/2.
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Highly recommend applying for this position! After working with @VisionBernie for two years as a PhD student, I can say he's an amazing advisorโvery supportive, innovative, and well-connected. 1/2.
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RT @takuma2460: Thrilled to share our work: ๐๐ซ๐๐๐๐: Artistic Colorization of SEM Images via Gaussian Splatting . Novel view synthesis of sโฆ.
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RT @_linus_franke: Happy to share our paper: "Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering". TL;DR: Monocularโฆ.
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RT @benno_bshmn: I'm looking forward to presenting RANRAC: Robust Neural Scene Representations via Random Ray Consensus @eccvconf next weekโฆ.
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RT @maxweiherer: Matรฉrn Kernels for Tunable Implicit Surface Reconstruction. Paper: We use Matรฉrn kernels for 3D sโฆ.
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RT @TimoteiArdelean: Our poster @timweyrich is still up at #SIGGRAPH2024, you are welcome to come by and check it out if you didn't have thโฆ.
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Work with @ozermert66 and @VisionBernie at @CogCoVi @UniFAU, where we have two year fully-funded postdoc positions open on related topics. (5/5).
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We handle occlusions by employing amodal completion for each instance. The completed instance is then reconstructed using existing models that perform well for single objects. However, we first address the object crop domain shift (e.g., focal length) through reprojection. (4/5)
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First, we parse the image of the scene by identifying the composing entities and estimating the depth and camera parameters. Each instance is then processed individually. The unprojected depth serves as a layout reference for composing the scene in 3D space. (3/5)
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Most single-image scene-level reconstruction methods require 3D supervised end-to-end training and suffer from poor generalization capabilities. We propose a modular approach where each component performs well by focusing on specific tasks that are easier to supervise. (2/5).
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RT @VisionBernie: How can we learn a multi-modal neural radiance field? Whatโs the best way to integrate images from a second modality, othโฆ.
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RT @gcpr_by_dagm: Got unfortunate news from #ECCV2024 (and waited too long to load the paper id list)? Consider sending the (slightly revisโฆ.
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RT @TimoteiArdelean: #CVPR2024 has now come to an end. It was a great conference and I am glad I could be part of it, presenting our work @โฆ.
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RT @_akhaliq: FAU Erlangen-Nรผrnberg presents TRIPS. Trilinear Point Splatting for Real-Time Radiance Field Rendering. paper page: https://tโฆ.
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