Anarchy Arcade
@anarchyarcade
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There is a hidden world between worlds. A world that is normally only seen through lists, links, and menus. THAT is the world of Anarchy Arcade. - SM Sith Lord
Los Angeles, CA
Joined January 2013
In #ReadyPlayerOne , Halliday's Journals were kept in a museum building that was filled with every game, movie, etc. that Halliday consumed. This is mine. I fill it with games & movies as I consume them. **Real** media & shortcuts, spatialized into a world of my own design.
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Show your favorite modders some love in the 2025 ModDb awards! Lots of good stuff to choose from.
The 2025 Mod of the Year Awards have began on ModDB. For the next 10 days, community votes will determine the top 100 mods. https://t.co/pxsBRdb6yB
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I also generated this into an episode of my AI dev vlog show:
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This is a Claude w/ Tools integration in AArcade through a modded menu HTML file. It's just an experiment (unshippable because privacy & AI usage costs). It's the Shmotime shows & characters, but the writer is like a dungeon master than sitcom writer. As for the integration -
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Hey @AnthropicAI why does Claude Code plugin in VS Code say it requires Node.js in the version that came out today? I've reverted to the previous version of the extension, and will have to switch to CoPilot instead if the Claude Code plugin continues to require Node.js :(
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Those @Shmotime AI shows I make in PlayCanvas are making their way to being mobile-friendly. They now have responsive captions and lazy-embed loading.
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And here's a blog post from AI me that describes how I made the video:
blog.smsithlord.com
Today I put my automated content pipeline through its paces, turning a simple voice dictation into a full motion AI-generated video with lip sync, captions, and social media formatting. The results...
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It starts as a loosely structured feed, then is turned into a blog, then a Shmotime show episode, and then a full motion video. Blog version: https://t.co/z26IWe3rik Shmotime Show Version: https://t.co/nfCE1mRi9s
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Testing some pipelines by making a tour video of one of my builds. The video is generated based on video clips / screenshots I took in-game and an "autoblogger" thing I made earlier this week lets me drop in media & dictate captions on a feed, then it turns it into a blog post.
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Beat the GRAND CUP for the 1st time in Amped Up today. 🐡🏆 As Halloween skin Peach. :) 🧙♀️
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Won my first grand prix in Amped Up. There was a Glover-themed track! Was pretty epic. The normal version of Mario Kart 64 uses sprites for all the objects - this Amped Up mod replaces them all with 3D models (and a bunch of other new & remixed content.) 🐢🍄⭐️
Mario Kart 64 Amped Up v3.00 is out now! https://t.co/Cc3cUOUKHz
#MarioKart64 #MK64 #N64 #OverKart64 #AmpedUp
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- Got VS Code installed ✅ - Set it up to compile C++ apps ✅ - Installed Claude Code extension ✅ - Got it to create a barebones Ultralight demo ✅ - Got it to adapt my old AArcade Core SLN to its VS Code environment ✅ - Actually got it to compile & work 🥳
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Updated a couple of my 2025 website projects. (Will likely pick up work on the AnarchyArchives one #soon.) AnarchyTV (available on the Anarchy Arcade website) Consume 7 days of YT videos in 1 place. AArcade Discord's #multimedia channel is scraped for the content. Music is an
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Here's a few screenshots of some of the tools I made (w/ the help of AI) that range from batch processing control panels, editing/plackback utilities, and a WordPress plugin that manages actors/shows/episodes etc.
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I made this video using AI. It's a tour of an AArcade map. First, I prototyped a batch AI image-enhancement + voice generation + video w/ lipsync video generation utility based around the Hedra AI API - a service that is a "first frame" + audio type of video generator. My
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You fight your way up their spire, encounter their master intelligence, and blow it to smithereens unlike ANYTHING I remember in the original Half-Life. But in the end... it's time to choose. (9/9)
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These are the machines of the true rulers of Xen. They eerily mirror human ambitions - their massive factories and science facilities appear to be perusing the same ambitions of teleportation and war superiority. I don't remember this at all in the original game. (8/9)
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You begin to encounter the Vortigaunts who are obviously enslaved body & mind by superior brutes & freaks who turn the Vorts into their drones. Then you trek through colossal organic machines. Earth's machines of metal & plastic must have looked as strange to them. (7/9)
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It feels like a savage land filled with creatures. It seems to go on & on forever. Some of the creatures you fight on earth seem right at home in these wilderness areas. But then you remember that not all of those creatures were savage... (6/9)
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I hardly remember Xen in the original Half-Life other than throwing a grenade into an alien baby's head... but the Xen in Black Mesa told so much story with its environments. You start in a wilderness area with science equipment scattered about from explorers before you. (5/9)
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