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Russ ๐Ÿœƒ Profile
Russ ๐Ÿœƒ

@ahintoflime

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Russell Sullivan. 3D Artist / gamedev. Currently creating crunchy pixel models for the excellent @MarsTactics. Open to commissions, DM for more info

Brooklyn, NY
Joined December 2008
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@ahintoflime
Russ ๐Ÿœƒ
4 years
I'm a big fan of @deimosremus's art, I made a ps1 style version of his beautiful "Horned Arbiter" design as an exercise #lowpoly #pribambase #Blender3d
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@ahintoflime
Russ ๐Ÿœƒ
4 months
The O-zempic.
@horocca08
ใปใ‚ใฃใ‹
4 months
ใ‚ธใƒผใ‚ฏใ‚ขใ‚ฏใ‚นใฃใฝใ„๏ผŸใ‚ทใƒชใƒผใ‚บ.ใใฎ5.ใ‚ทใƒญใƒƒใ‚ณ๏ผใ‚ธใƒปO
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@ahintoflime
Russ ๐Ÿœƒ
8 months
RT @sodanugs: how it started vs how itโ€™s going:
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@ahintoflime
Russ ๐Ÿœƒ
8 months
RT @KumratArt: The Modelo Marine made dinner for his brothers
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Russ ๐Ÿœƒ
9 months
RT @daily_mecha: Model: Tank .Debut: Cyber Stadium Seriesโ€”Base Wars.Year: 1991 .Designers: Kazuhito Ogikubo, Kazumichi Ishihara and Zakennaโ€ฆ.
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@ahintoflime
Russ ๐Ÿœƒ
10 months
I'm there too
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@ahintoflime
Russ ๐Ÿœƒ
10 months
RT @Sundown_McMoon: Love Noriyoshi Ohrai's Dunbine art where everyone went crazy with the eyeliner.
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@ahintoflime
Russ ๐Ÿœƒ
10 months
started implementing the minimap. its more to give you awareness of items/enemies than anything. very WIP #godotengine #gamedev
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@ahintoflime
Russ ๐Ÿœƒ
10 months
UFO 50 did a lot to teach me what kind of gamer I really am.
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@ahintoflime
Russ ๐Ÿœƒ
10 months
RT @armoredcoreSIX: hawken is back. fans reverse engineered the servers and brought it back.
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@ahintoflime
Russ ๐Ÿœƒ
10 months
RT @signalpestt: Dragons Heaven - 1988
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@ahintoflime
Russ ๐Ÿœƒ
10 months
RT @polyhedragames: just got the first shipment of TOKU LEGENDS zines in! Hereโ€™s a few of them next to some random guys. Shipping to Kickstโ€ฆ.
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@ahintoflime
Russ ๐Ÿœƒ
11 months
Victory Gundam fuckin rules
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@ahintoflime
Russ ๐Ÿœƒ
11 months
One of my favorite lesser-known developers put out a new game today. It's dirt cheap and a banger for me so far, I highly suggest it!!
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store.steampowered.com
Blast through robotic hordes in this arena auto-battler rogue-lite Brotato-like. Use auto-firing weapons and drones, timely dashes and special abilities to reach the Void where a final Conservator...
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@ahintoflime
Russ ๐Ÿœƒ
11 months
beginning of some npc work (feat some text box code cribbed from @sodanugs )
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@ahintoflime
Russ ๐Ÿœƒ
11 months
enemies can follow you around the level, navigate platforms and obstacles
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@ahintoflime
Russ ๐Ÿœƒ
11 months
RT @gush82878198: ่ฟ‘่—ค็‰ˆ MS-109A GOBLIN .่ฟ‘่—คๅ’Œไน…ๅ…ˆ็”Ÿใฎๆผซ็”ปใซ็™ปๅ ดใ™ใ‚‹ใ‚ชใƒชใ‚ธใƒŠใƒซMSใ‚’1/100ใง็ซ‹ไฝ“ๅŒ–ใ—ใพใ—ใŸ.ๅญไพ›ใฎ้ ƒใซใ‚ธใ‚ชใƒณใฎๅ†่ˆˆใ‚’่ฆ‹ใฆใ‚ซใƒƒใ‚ณใ‚คใ‚คใจๆ€ใฃใŸMSใฎไธ€ใคใ€ๅœฐๅ…ƒไป™ๅฐใฎๅ‹ไบบใ€้™ธใ‚ฎใƒฉใ•ใ‚“@x9ltWKdJS441909 ใฎ่ฟ‘่—ค็‰ˆใ‚ฎใƒฉโ€ฆ.
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@ahintoflime
Russ ๐Ÿœƒ
11 months
in some ways this looks much jankier than the footage from yesterday but that can be ironed out. The enemies are actually capable of jumping across islands and following you around the level now!! #GodotEngine #indiedev
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