Adam Kewley
@adamkewley_com
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Open Source Software Developer at TU Delft. Develops OpenSim Creator.
United Kingdom
Joined December 2017
https://t.co/8MpN1YTajG 0.6.2 is now available 🚀 It adds initial tooling support for OpenSim's upcoming/experimental Scholz2015GeometryPath component, order-independent transparency (OIT) rendering, and MSI/portable installers for Windows.
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https://t.co/8MpN1YTI9e 0.6.0 is now available 🚀 It adds a new model building tutorial (Make a Leg) and relates it to the model warping tutorial (The Model Warper), which should significantly help users with those tasks. Pictured: https://t.co/6DZyRtJHcC
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https://t.co/8MpN1YTajG 0.5.25 is now available 🚀 It hotfixes broken keybindings introduced in 0.5.24 (whoops) along with a couple of other issues spotted by users. Pictured model: https://t.co/HymhWEZvt0
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https://t.co/8MpN1YTajG 0.5.24 is now available 🚀 It cleans up context menus, enables adding subcomponents to existing components in the model, and makes it easier to click muscle path points that are hidden inside of muscle fibers. Pictured model: https://t.co/r7iNs7w9UI
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https://t.co/8MpN1YTajG 0.5.23 is now available 🚀 0.5.23 includes a variety of little UI cleanups, improvements to the mesh warper, and documentation that outlines how to add StationDefinedFrames to models. Pictured model: https://t.co/mxcuvdy2KS
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https://t.co/8MpN1YTajG 0.5.22 is now available 🚀 It adds the ability to watch record outputs from Forces, which can be handy when building models with (e.g.) BushingForces, and it also fixes a few bugs. Pictured model: https://t.co/bELsh21WDT
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https://t.co/8MpN1YTI9e 0.5.21 is now available 🥳 It's a minor release that makes the installer ~5 MB smaller, adds support for HighDPI 3D rendering. The mesh importer now has a reload meshes button. Pictured model: https://t.co/W6uaGZTygW
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It's hotfix-u-ary for https://t.co/8MpN1YTajG's Ubuntu users 🐛 0.5.20 that fixes a segfault in Ubuntu that occurs when opening a file dialog - something I'm not automatically testing 🫢 Pictured model: https://t.co/9xl2JPhhQ4
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https://t.co/8MpN1YTI9e 0.5.19, a hotfix for 0.5.18, is now available 🩹 It's a hotfix release that patches a bug in 0.5.18's STL parser that would cause it to use a lot of memory. Pictured model: https://t.co/Ahm1Sr6Fq5
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https://t.co/8MpN1YTI9e 0.5.18 is now available 🥳 It adds native apple silicon support and integrates new custom icons (work in progress 😉). Pictured model: https://t.co/M4M8WL3dhf
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Do you use OpenSim Creator? I want to know what you think about it by asking you to fill out this survey: https://t.co/CYQQmwox0M I know surveys can be a drag, but they're one of the few ways a permissively licensed, login-/tracking-free project can gauge anything!
docs.google.com
Thanks in advance for taking the time to consider this survey ❤️. It gives us a chance at the end of 2025 to take a step back and learn about our users, which helps us shape the project. We anticip...
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https://t.co/8MpN1YTI9e 0.5.17 is now available 🚀 It adds support for HighDPI monitors, halves the size of the installers, tidies up and improves the UI in a few small ways, and fixes some bugs. Pictured model: https://t.co/pWp3Hmtcd8
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https://t.co/8MpN1YTajG 0.5.16 is now available 🚀 It's a small release that fixes adds muscle color scaling options, makes the installers significantly smaller, fixes a few bugs, and (mostly) finishes tutorials 5&7 on https://t.co/9WqilgRNuQ
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https://t.co/8MpN1YTajG 0.5.15 is now available 🚀 It includes experimental support for previewing experimental data, a variety of improvements to the model editor and simulator workflows, better function curve plotting, and more output options.
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https://t.co/8MpN1YTajG 0.5.14 is now available 🥳 It's a minor release that makes the navigator panel a little easier to use, rim highlighting clearer, and updates the documentation with two new (work in progress) tutorials for the (experimental) warping workflows.
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https://t.co/8MpN1YTajG 0.5.13 is now available 🚀 It includes support for visualizing the effect of force components on bodies, freeform joint center manipulation, and the ability to visualize Function properties in models.
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https://t.co/8MpN1YTajG 0.5.11 adds support for 2D plotting in the simulation tab, along with in-UI support for adding wrap geometries to frames and associating GeometryPaths with those wrap geometries (demo below) (late announcement, I thought it'd be handy to know 😉 )
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https://t.co/8MpN1YTajG 0.5.10 is now available It includes experimental support for StationDefinedFrames (below), which enable landmark-driven frame definition directly in OpenSim (v4.6) models, and it also adds more options to the `Calculate` menu
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https://t.co/8MpN1YTajG 0.5.9 is now available: Mostly minor, but I think you'll notice that mesh rendering now pays attention to the input mesh file, so you can choose smooth/flat shading in your VFX software of choice (e.g. Blender)
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https://t.co/8MpN1YTajG 0.5.8 is now available 🥳 It's mostly a regular bugfix release, but: - `PhysicalOffsetFrame`s that are on the child side of a Joint should be easier to move. - All of OSC's custom components are now add-able via the model editor.
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