🏴 Creative Director at GRIMOIRE making Pale Tides, the witch RPG
⚔️ Art for Silent Hill: Townfall, MTG, DND, Daggerheart etc
🥁 Drums for SOREGUMS
When I graduated animation school I remember a fellow student saying to me, "Good luck, we're technically enemies now."
This is total bullshit. Competition is super unhealthy. Supporting and celebrating your friends is the best thing you can do for your career as an artist.
oh hey, now that I'm just working for myself and some amazing clients, I feel comfortable talking about a big old thing which has plagued me throughout my life and career as an artist and art director:
I am colourblind.
Like, really quite colourblind.
New evidence suggests that Spinosaurus was actually an aerial predator capable of gently floating around, snapping at birds, using it's powerful tail as a propeller.
Hi, it's me again, I want to talk about studies.
Studies are really good. You should do them. There are lots of different things you can study, and lots of different approaches, so let's chat about them a bit . I'll share some of my own studies in this thread ✌️
I talk about character concept art with students all the time and made this quick guide for folio building - figured I would share it here too 🙏
Obviously it doesn't cover everything, but these are some good practices.
A little art thought which I have struggled with forever: you don’t have to be a sketchbook person.
I have never been able to keep a nice sketchbook or to draw from imagination in public - my mind STILL goes totally blank and I find it super anxiety inducing 💀
Pro tip for artists struggling to find work and gain online traction: POST MORE ART.
That's it.
Oh wait, that isn't very helpful at all. Let's explore some ways to make the process easier!
Some thoughts which I had to put down. I hate writing this stuff because it shouldn’t have to be said, but if I want to try and enact positive change in some way I feel like I need to voice my feelings.
Supporting folk who clearly don’t give a shit ain’t it.
Hello! I'm Paul, a Scottish artist who works on Magic: The Gathering and D&D.
I was previously an Art Director at Axis Animation, creating AAA game cinematics. Now I'm making my own game, a gothic horror detective RPG called Pale Tides ☠️
#PortfolioDay
✨Artists Looking for Work thread!✨
Share your 4 best pieces, what sort of work you're looking for and a link to your portfolio/email below.
Clients/studios - come look 👀
If you are struggling to get hired or to build a following online, here are some suggestions:
1) Make art and share it.
2) Study often. Share that too.
3) Be nice, friendly and supportive to your fellow artists. Share their work.
4) Be patient. This takes most of us years.
I just want you to know that hey, if you are colourblind and think that a career in art is impossible because of this silly disability YOU CAN TOTALLY DO IT. It's going to be tough, you're going to have to learn a lot of stuff and work incredibly hard, but you'll get there ❤️
✨Mentorships. They are HAPPENING.✨
My name is Paul, and I'm an artist who has worked with WoTC, Valve, Games Workshop, Axis, Blizzard, Riot, Bungie, ArenaNet and many more as an illustrator, concept artist and Art Director.
Read on for more info!
Hello! I'm a Scottish artist working on Magic: the Gathering, Dungeons & Dragons and Artifact. I was cinematic Art Director on Guild Wars 2 and Destiny 2.
I'm now making my own game, a gothic horror RPG called Pale Tides 💀💀💀
#PortfolioDay
Really great to see a mainstream publication like Gamespot actually talk about Rowling's behaviour and how it's affected the HP franchise. This is important.
With Hogwarts Legacy on the way, it's time to unpack and try to understand JK Rowling's discriminatory behavior and the impact it has had on the franchise:
NFTs are absolutely fucking the art industry. They’ve torn friendships apart, they are encouraging art theft on an unprecedented scale, and for what? To line the pockets of some tech bros who don’t give a shit about the art itself?
I’m so sick of it.
Hiya! I'm an Art Director and illustrator from Scotland. Clients include WoTC, Valve, Games Workshop and Axis Animation (Bungie, Arenanet, Riot, Blizzard).
I am currently creating my first game, a Gothic horror RPG called Pale Tides 💀
#PortfolioDay
Chain to Memory dropped for Theros: Beyond Death.
This was an attempt to illustrate my own depression and existential dread. It is very personal to me.
AD: Dawn Murin
#MTGTheros
#MTGTBD
@arvalis
"Cheating" (photobashing, using 3D etc) isn't just for concept art. These techniques are not just time savers. This is a snobby, bullshit opinion which can fuck right off.
My version of the artist rejection thing.
Please enjoy the 7 times I applied to work on Magic: the Gathering, plus what I sent them at various stages. I have since painted almost 50 cards 🙏
Hello! I'm a Scottish art director and illustrator who works on Magic: the Gathering and Dungeons & Dragons 💀
I've worked with Valve, Riot, Blizzard, Bungie, Black Library, ArenaNet and lots of other lovely people. Links here ⬇️
#PortfolioDay
spend time on your art. Push it that little bit further than you really want to.
This is probably the best lesson I learned over the last few years: once you made it, it's there forever, and if you are proud of the work then it'll keep rewarding you.
I can't stop thinking about this stupid, fucked industry and what to do about it. We have studios acting like frat houses, we have known sexual predators crying about "being cancelled" online while still making bank off reference packs (just get your wife to sell them, easy fix)
I should add, I am EXTREMELY anxious even posting about this stuff because my idiot brain is worried people won't hire me now, but I know that isn't really true. I am quite good at painting these days and I will overcome anything with time and practice. You can do this too.
Here's a thing I don't see getting talked about too much RE AI art, but in many ways it's the key reason prompt writers won't take over the vast majority of artist jobs: art is more than just a technical skill.
The reality is, most people have no idea what actually looks good.
Yeah absolutely fuck this shit into the earth. Screams of a director/committee going “yo this new thing is cool, do that” without asking any questions or considering how it could be done well.
I’m deeply sick of this industry.