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Aaron Profile
Aaron

@aaryte

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Following
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Statuses
221

thank you marvelous cyberskull 😘💀 he/him

Joined March 2009
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@aaryte
Aaron
4 years
I made a bunch of new levels for Fracas 3, and it was fun making decorations for some of the rooms, using my primitive level editor. I updated the powerup effects to be juicier and more informative, too. https://t.co/xFsOkGPnOq #screenshotsaturday
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@aaryte
Aaron
4 years
Herbert shirked his work He lurks onliiiiiiiine. George Orr's fort is cork Do sporks have tiiiiiiines? for fussing and fighting my friends.
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@aaryte
Aaron
4 years
Yeah, I was dating someone, but I had to break it off when I found out they were sneaking into graveyards and digging up dead bodies. You know what they say, "exhume" makes an "ex" out of "u" and "me".
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@aaryte
Aaron
4 years
👁️ 🐽 👅
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@aaryte
Aaron
4 years
#screenshotsaturday Here's a tutorial level from my prototype "Bridge Wizard" game. The main lesson here is that pieces can go up.
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@aaryte
Aaron
4 years
A pretty gif now, a playable prototype soon probably!
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@aaryte
Aaron
4 years
WIZ...?
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@aaryte
Aaron
4 years
progress...
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@aaryte
Aaron
4 years
TWF drawing ur 1st WebGL2 triangle: PRETTY GREAT
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@aaryte
Aaron
4 years
I wanted to make a small tetromino-based game prototype using my existing "framework", which is really just for physics-y 2D-scrolling cave-blaster games. So I decided to make a little prototyping-friendly library, and it seems dumb but I'm really excited about this.
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@aaryte
Aaron
4 years
Good job everybody
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@aaryte
Aaron
4 years
Similar energy from King of All Cosmos and James Beard.
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@aaryte
Aaron
4 years
Did it hoit? When you wanted to get into the act?
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@aaryte
Aaron
5 years
I added ADSR (attack, decay, sustain, release) to my sound engine. Then I messed around and made a fresh new Blaster firing noise, kinda THRRRRMP THRRRRMP, halfway between an energy weapon and an alarm. It's so satisfying to find a good sound. live: https://t.co/YRQ5QXq6Ig
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@aaryte
Aaron
5 years
#screenshotsaturday but on a Sunday. I added a new enemy to Fracas 3, called the Blaster! Rapid-fire, shootable bullets. More at https://t.co/0sVa1IIr6k
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@aaryte
Aaron
5 years
Amazing how graphics keep getting better
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@aaryte
Aaron
5 years
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@aaryte
Aaron
5 years
This is not the kind of infinite loop to which I am accustomed. I think I know how to make it impossible, but it's fun while it lasts, and it lasts forever. #screenshotsaturday
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@BBW_BFF
priscilla page
8 years
fun fact: visual effects supervisor Andrew Whitehurst worked on both ANNIHILATION & PADDINGTON, & named the ANNIHILATION bear something PADDINGTON-related
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@aaryte
Aaron
5 years
#screenshotsaturday I've improved the level editor a ton. There are level image previews, and you can select and re-arrange levels and adventures. And now, finally, you can play custom adventures from the main game menu. https://t.co/xFsOkGPnOq
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