The new demo is now live! ⛏️⛏️
Available on Steam as a separate Prologue, as well as on the main game page.
Please:
❤️Like
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✅Wishlist
📢Tell your favorite streamers :)
⬇️Links Below ⬇️
Wall kicks can be used both for reaching heights, and breaking falls
The physics based controller allows for a lot of nuance, so this speed requires a lot of practice!
Experimenting with a minimal HUD.
Stamina only shows up when it's below 100%.
No more distance measure (since it's useless).
Don't show anything if not climbable.
What do y'all think?
Lots of folks preferred the more open level design of the first demo, so I'm working on translating the elements into the new aesthetic.
Some of this stuff may be familiar to the old demo players :)
Hey
#PitchYaGame
!
Lorn's Lure is an
#atmospheric
first-person
#platformer
with novel climb-anything mechanics and modernized
#Retro
3D graphics
You play as an android following a glitch through a vast structure
Please⬇️
Wishlist
Like ❤️
Retweet 🔃
🙏
coding moving platforms is hard
but have you ever heard of... climbable spinning moving platforms?
nice little addition to my custom physics and character controller for our next project!
#gamedev
#indiegame
For all the new folks:
Lorn's Lure is not just about running and jumping!
Climbing plays an important role in navigating these large vertical environments
⛏️🤖⛏️
Hey Folks, big announcement:
Demo 2.0 ("Prologue") is coming March 11th!
You can refresh this page compulsively until then:
I'll also update the demo on the full game page once released.
Please ❤️🔃✅!!!
The cracks in the cliffs allow powerful wind streams through - to your advantage of course!
Other millennials might pick up on the Shadows of the Empire influence ;)
For those asking, the game is called Lorn's Lure.
Hopefully will release this year - but I'm a solo dev, with a newborn and a full time job so take any release date with a grain of salt :P
In the mean time, you can wishlist the game on Steam: