Jeremy Laumon
@_plop_
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lead engine saboteur @Guerrilla previously: engine lead/eye of sauron @Pastagames https://t.co/lUFHo4a464 🇨🇵🥖
Amsterdam, The Netherlands
Joined August 2008
Made new release for D3d12infoGUI today - https://t.co/8UKZjyEOYY. We have major new cap to report - Tight alignment support. So new reports are very welcome. As always, thanks to @Reg__ for update to D3d12info.
github.com
What's Changed Updated D3d12info to 3.14.0. by @Devaniti in #68 Updated DirectX 12 Agility SDK. Added D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT. Added D3D12_FEATURE_DATA_TIGHT_ALIGNMENT als...
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It's happening @SheriefFYI, it's happening!! https://t.co/UmdgJWrHfw
devblogs.microsoft.com
This year at gamescom, Microsoft is highlighting new gaming features coming for Windows, particularly for handheld devices. We want to highlight one of the DirectX team’s most exciting new contribu...
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Adorable Adventures, ou la renaissance de Wild Sheep Studio Exit l’ambition XXL de Wild, bonjour : Adorable Adventures. Après avoir perdu la majeure partie de son effectif, le studio montpelliérain revient avec Boris, un petit marcassin. https://t.co/xPFKKt17tE
gamekult.com
Marcassin's Creed
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@_plop_ Asset Cooker is awesome! Took me just a couple of hours to convert my BuildAll.bat to use asset cooker. Most of that time was figuring out how to handle a folder of sprites as input, with a single spritesheet as output. [1/n]
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The first release of Asset Cooker is here! https://t.co/9GnKyo3rAk The repo was made public almost exactly one year ago! Many bug fixes and improvements were committed since then 🙂
github.com
This is the first official release of Asset Cooker! 🎉 The repo was made public almost exactly one year ago! Many bug fixes and improvements were committed since then 🙂. Here's a non-exhaustive ...
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I wrote a blog post about some thoughts and experiments about the usage of memory arenas in C++:
tcantenot.github.io
A programmer’s brain dump
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I also wrote a blog post to give more details about the allocators:
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I have just made the repo of my C++ STL replacement lib public on github. It's called Bedrock. It's got the usual things, Vector, String, Atomic etc. but also a very good HashMap and few interesting allocators. https://t.co/8EJw2O4KYu
github.com
Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster. - jlaumon/Bedrock
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Finally wrote a blog article about the use of USN journals in Asset Cooker! It even mentions Dark Souls. https://t.co/0VfURbSocX
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So you're telling me @KeenGamesStudio released production-grade Vulkan code? 👀 https://t.co/jNUS8rzOAR
github.com
A snapshot of our vulkan backend code. Contribute to keengames/vulkan_backend development by creating an account on GitHub.
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TIL you can have template template parameters in C++ I'm sure this adventure is going to end well!
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