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Pamela Figueroa P. Profile
Pamela Figueroa P.

@_Knightess

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Following
480
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443

Senior Gameplay Programmer @EpicGames 🎮 , Productivity Enthusiast ⚡️, Fulbright Scholar 🎓 and Aspiring Stoic 🏛. Opinions are my own.

Joined October 2015
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@_Knightess
Pamela Figueroa P.
2 years
RT @FortniteGame: Creating a new universe ✨. @Disney x Epic Games.
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@_Knightess
Pamela Figueroa P.
2 years
🙌.
@Fortnite
Fortnite
2 years
Harness your energy and Break the Curse!. Get ready to summon your inner jujutsu sorcerer during Break the Curse! happening now until August 25, 2023 at 2 AM ET.
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@_Knightess
Pamela Figueroa P.
3 years
The #StreamDeck is a great #productivity and #automation tool that has saved me a lot of time so far. From launching window setups to replacing hard-to-learn keyboard shortcuts with visually-intuitive buttons, its plugin-based action collection offers a lot of versatility!
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@_Knightess
Pamela Figueroa P.
3 years
RT @mkaech: Today we released Fortnite Chapter 4! .Check out what me and the team have been up to:. #FortniteChapte….
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@_Knightess
Pamela Figueroa P.
3 years
While looking for the best way to annotate podcasts I found @evielync's video that used @CastroPodcasts + #shortcuts. I made a shortcut based on it, with the ability to append to an existing @draftsapp + Markdown formatting. Enjoy!
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@_Knightess
Pamela Figueroa P.
3 years
RT @nameoftheyear: dark souls but every time you dodge roll, your items go spilling out your pockets.
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@_Knightess
Pamela Figueroa P.
3 years
The targeting algorithm in #ELDENRING keeps snapping to passive targets in the middle of battles, breaking immersion in combat. Applying more "target inertia" to the active target and not considering passive targets while targeting an aggressive enemy would help. #GameDesign
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@_Knightess
Pamela Figueroa P.
3 years
It’s interesting to see how the Spirit Ashes mechanic in #EldenRing pushed boss design further by making them able to change targets in the middle of a combo. It’s a seemingly small improvement but it really leveled up the Boss AI formula. #GameDesign #CombatDesign
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@_Knightess
Pamela Figueroa P.
3 years
Looking forward to seeing how #Overwatch2’s ping system works in practice! It’s a great step in terms of accessibility and a viable alternative for earlier competitive levels where voice chat is not as used. #GameDesign
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Pamela Figueroa P.
4 years
Awesome #LevelDesign on this hotel: Big, distinctive landmarks in each area so people are able to find their rooms faster and use their relative positioning for orientation.
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@_Knightess
Pamela Figueroa P.
4 years
RT @EldenRingIntel: 3 days until the release of Elden Ring!
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@_Knightess
Pamela Figueroa P.
4 years
Enemies being able to damage each other by mistake never gets old! #PS5Share, #Sifu
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@_Knightess
Pamela Figueroa P.
4 years
This creates a really effective reinforcement loop where players end up knowing the environments inside out, which lets them make the best out of the stealth mechanics in a familiar environment. (3/3)
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@_Knightess
Pamela Figueroa P.
4 years
The repeating structure in Deathloop makes sure the player is not pressured to explore the environment completely the first time, as they'll come back several times after. (2/3)
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@_Knightess
Pamela Figueroa P.
4 years
#Deathloop is truly a masterpiece of #LevelDesign and the appropriate next step for the Dishonored formula. @ArkaneStudios is awesome at creating deep, interconnected environments which some players didn't get to fully explore in previous games. (1/3)
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@_Knightess
Pamela Figueroa P.
4 years
Loving #Sifu so far, the theming and structure of the tutorial are awesome, but maybea bit overwhelming for those unfamiliar with the genre. #PS5Share
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@_Knightess
Pamela Figueroa P.
4 years
This intro really takes me back! #nostalgia #BloodbornePSX #PS1
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@_Knightess
Pamela Figueroa P.
4 years
#Inscryptyion is awesome! It’s an experience that you have to unpack layer by layer, taking the most unexpected turns as you go deeper. It's inspiring to see games that push the boundaries of the medium in such an effective way. If you work in #gamedev, you should give it a try!
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@_Knightess
Pamela Figueroa P.
4 years
RT @MandragoraGame: Beasts of flesh and blood are hard to defeat, but Vampire Thralls of unfeeling iron are even more of a challenge. #ind….
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@_Knightess
Pamela Figueroa P.
4 years
These time-freeze puzzles in #JediFallenOrder are neat! There’s just a small issue where the camera collides with the platforms when they rotate behind the player, making it zoom in every time they do it, so it’s harder to have a clear vision of the next platform. #LevelDesign
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