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Lukas Profile
Lukas

@Zocklukas

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Does modding as a hobby and plays splatoon 3 https://t.co/z6lYzkaAnB

Joined May 2015
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@Zocklukas
Lukas
6 months
More progress on the colony replacement thing im going to work on for a while. Slowly shaping up even if a ton is still missing. #Starsector #Modding
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@Zocklukas
Lukas
8 months
A friend released a large update to one of his mods which almost makes it a new mod, it overhauls the weapon selector to be much more useable with a larger selection of weapons! I think you would fine it interesting @amosolov #Starsector.
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@Zocklukas
Lukas
9 months
Dont really have a big following here and havent posted much recently anyways, but if you do follow me for my starsector stuff, il probably start posting on bsky instead of here, so you can follow me there under the same name lukas04.bsky handle there.
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@Zocklukas
Lukas
10 months
As always theres a bit more information on my public Patreon Blogpost:
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@Zocklukas
Lukas
10 months
Finally went and did the Exotech cross-over aptitude, been wanting to do it for a while, just couldnt find the time or motivation to get to it. I think it ended up having some fun stuff.
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@Zocklukas
Lukas
11 months
Released a patch with a new aptitude. The aptitudes name is "Warfare", and it contains low-tech adjacent skills. Probably the last aptitude for now, as it increases the mods total amount of skills to 103, and the results of a poll i did show that 10 aptitudes is enough for now.
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@Zocklukas
Lukas
1 year
Also posted a new blog for the mod and this recent addition.
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@Zocklukas
Lukas
1 year
Added a new Aptitude, this one is cross-content between RAT and Second-in-Command. The abyssal aptitude is mutually exclusive with the Automation aptitude, as it approach it in its own way. #Starsector #Modding
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@Zocklukas
Lukas
1 year
Fighter go brrr and zoom zoom #Starsector #Modding
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@Zocklukas
Lukas
1 year
Released a new patch, notably containing a new aptitude and some changes to a few existing ones. #Starsector #Modding
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@Zocklukas
Lukas
1 year
The video wont answer everything, so i would recommend checking out its forum page!.
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@Zocklukas
Lukas
1 year
Just released my skill system rework mod, "Second-in-Command", which tries a different approach to @amosolov system in the base game. In it you can replace the active aptitudes based on a new type of officer in your fleet. #Starsector #Modding
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@Zocklukas
Lukas
1 year
Added a "Piracy" Aptitude. Its a logistical aptitude with a focus on more "Active" logistics, also called shooting people up and taking their stuff. #Starsector #Modding
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@Zocklukas
Lukas
1 year
Added the ability for opposing fleets to have skills from the system too. This should make it a lot more balanced. #Starsector #Modding
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@Zocklukas
Lukas
1 year
New Beta update for Second-in-Command, improving the top section of the UI a lot, making the missing combat skills available, enabling combat skill respeccing and halving the gained skill points. #Starsector #Modding. Download:
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@Zocklukas
Lukas
1 year
Was prototyping a new fighter earlier, placeholder sprite etc
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@Zocklukas
Lukas
1 year
Released the first beta of Second-in-Command, and also released a new beta of RAT, which includes the new destroyer that i have been teasing recently. You can find the download to both in the link below!.
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@Zocklukas
Lukas
1 year
Zoom Zoom #Starsector #Modding
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@Zocklukas
Lukas
1 year
The red dots are just some debugging stuff.
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@Zocklukas
Lukas
1 year
Spend some more time improving the AI, when fielding a lot of them at once they dont run in to eachother anymore #Starsector #Modding
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