
Lukas
@Zocklukas
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Does modding as a hobby and plays splatoon 3 https://t.co/z6lYzkaAnB
Joined May 2015
More progress on the colony replacement thing im going to work on for a while. Slowly shaping up even if a ton is still missing. #Starsector #Modding
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A friend released a large update to one of his mods which almost makes it a new mod, it overhauls the weapon selector to be much more useable with a larger selection of weapons! I think you would fine it interesting @amosolov #Starsector.
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As always theres a bit more information on my public Patreon Blogpost:
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Also posted a new blog for the mod and this recent addition.
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Added a new Aptitude, this one is cross-content between RAT and Second-in-Command. The abyssal aptitude is mutually exclusive with the Automation aptitude, as it approach it in its own way. #Starsector #Modding
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Released a new patch, notably containing a new aptitude and some changes to a few existing ones. #Starsector #Modding
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Just released my skill system rework mod, "Second-in-Command", which tries a different approach to @amosolov system in the base game. In it you can replace the active aptitudes based on a new type of officer in your fleet. #Starsector #Modding
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Added a "Piracy" Aptitude. Its a logistical aptitude with a focus on more "Active" logistics, also called shooting people up and taking their stuff. #Starsector #Modding
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Added the ability for opposing fleets to have skills from the system too. This should make it a lot more balanced. #Starsector #Modding
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New Beta update for Second-in-Command, improving the top section of the UI a lot, making the missing combat skills available, enabling combat skill respeccing and halving the gained skill points. #Starsector #Modding. Download:
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Spend some more time improving the AI, when fielding a lot of them at once they dont run in to eachother anymore #Starsector #Modding
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