
zachary owens
@Zeowensart
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3D Character Artist
Joined November 2020
.@infinitisirrena showcased her work on smooth knee shape keys achieved with blend shapes in Maya. See more: https://t.co/RtpfTC5D2t
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Hello all! I am currently looking for a job as a Technical Animator / Character Rigger / TD! I am a mid-level artist and would love the opportunity to learn! If anyone has any leads, that would mean the world to me! Thank you in advance :3 https://t.co/yfYf45lPJd
linktr.ee
Rigging TD always learning more!
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Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5
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Hello, I am releasing my ZPlugin Dynamic SubDivision Tools. I work with Dynamic SubDivisions a lot and I wondered if there was a way to turn them off/on for all subtools and make adjustments. I hope you all enjoy it! https://t.co/IHbHjgQq8r
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Happy #PortfolioDay 🍄 I’m Wellington and I’m a Junior Character Artist at K9 Digital 🐾. I love creating ‘realistic’ characters and experimenting with different pipelines!
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Hey #PortfolioDay ! ✨My name is Ali, and I am a character artist from the US looking for my first role in the games industry!✨ 🖼️ https://t.co/WBGJJVSBnW
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As I continue to learn facial anatomy, I'm excited to share that I've created a basemesh with animation-friendly topology. These images are 27k, with the lowest level at 7k. I appreciate the guidance I received from @nimlot26 during this process. #anatomy #3Dmodeling #animation
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Hey everyone, So I'm beginning my journey into Rigging. I will continue creating characters but I want to expand my skillset. I started the course taught by @Abe_Leal3D Here's my first completed project: I'm responsible for the rig, animation and backdrop
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I was just laid off from Blizzard 😭 I was there for over 5+ years just for them to tell me on the day of that I have to pack my stuff and leave. I recently updated my reel luckily so I had it ready to go so I'm posting it here in case there are any leads. Plz let me know thx 🙏
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Foaming at the mouth
Simplify face manipulation in Plasticity with easy selection, movement, rotation, and scaling—bypassing the need for intricate boolean setups. You can learn more about our powerful CAD software, Plasticity, at https://t.co/QAexJLbpAT
#CADforartists #plasticity3d
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Hey everyone finished a model (Huntress) checkout the full project here https://t.co/826dM2JXo1
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League of Legends is my number 1 artist of 2023. Who topped your list? #SpotifyWrapped @LeagueOfLegends https://t.co/Z6ycHko70K
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Hey everyone, so here's a character I'm working on. Right now im chipping away at the High poly then ill go into retopo. Credit for concept goes to https://t.co/rFs11h1H5R
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