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Game_Programming2022 Profile
Game_Programming2022

@ZanutelMatteo

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Humber College Game Programmer Class of 2024

Joined August 2022
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@ZanutelMatteo
Game_Programming2022
3 years
Here is my portfolio that I constructed that is about myself and showcases the work that I have done up until this point in the 3 semesters I have completed in the game programming program at Humber College. #gamedevs .
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@ZanutelMatteo
Game_Programming2022
3 years
This is the final version of the grapple hook system I made, I was able to add the visual effect of the grapple cable connecting to were the player is grappling to, as well as smoothing out the controls while the player moves through the air. #UnrealEngine5 #gamedevs
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@ZanutelMatteo
Game_Programming2022
3 years
This is my first attempt at making a multiplayer game using Unreal Engine 5, for this project I made it so two people are able to spawn into the scene and shoot projectiles at each other to deal damage while everything is being replicated on both clients. #UnrealEngine5 #gamedevs
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@ZanutelMatteo
Game_Programming2022
3 years
Here is a grapple hook I made using Unreal engine, this was a simple grapple hook mechanic that I created for my final assignment in a course called game engines 2 which taught me all about how to use the Unreal game engine.
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@ZanutelMatteo
Game_Programming2022
3 years
Here is a showcase of all the mechanics coming together within my groups game Hooked, the main mechanics shown in this video are the use of the shop to upgrade your fishing rod, the seagull attack and the shout mechanic to scare away the seagull. #gamedev #coding #Fishinggame
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@ZanutelMatteo
Game_Programming2022
3 years
Here I created a scene where I have a sphere that is controlled by AI that moves around to four points on the floor while avoiding the two walls in front of the sphere all done using code in Unity. #gamedev #unity
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@ZanutelMatteo
Game_Programming2022
3 years
I created this basketball game using a new coding language to me called javascript and html, which allows you to create games that you can play within a chrome tab. #javascript #coding #gamedev
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@ZanutelMatteo
Game_Programming2022
3 years
This video showcases a AI character I created in Unreal Engine that is able to patrol a specific path along the specified floor, and once the controllable character comes into the line of sight of the AI it follows it till it cannot see it. #UnrealEngine #gamedev #AI
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@ZanutelMatteo
Game_Programming2022
3 years
In this video I showcase and explain how I created a transformer 3d model using 3ds max, using certain editing tools within the application that provided me the ability to sculpt and maneuver cubes and other shapes to reach an end product. #3dmodeling #transformer #gamedev
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@ZanutelMatteo
Game_Programming2022
3 years
This is one of the first Unreal engine scenes I created while learning to use the engine. Here I created a cube and applied collisions to it so when you control the character and move it into the cube the cube is able to be moved around the floor. #UnrealEngine #gamedevs
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@ZanutelMatteo
Game_Programming2022
3 years
This assignment is one I completed in my first semester called gravity well, for this assignment I created a planet that is able to orbit around the two suns. The two suns have a gravity force on them that allows for the planet to orbit them. #gamedevs #gravity #coding
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@ZanutelMatteo
Game_Programming2022
3 years
Here is the recreation of our midstone game using the game engine Unity. We need to recreate specific mechanics from our midstone game using Unity, in this video the mechanic that we recreated was the fish being able to patrol back and fourth in the water. #unity #gamedevs
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@ZanutelMatteo
Game_Programming2022
3 years
In my second semester course called graphics, I created a mario model that continuously spins as well as the texture on the mario model I made it so it looks to be from a cartoon show using different shader technics I learned in the course. #Graphics #gamedev #coding
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@ZanutelMatteo
Game_Programming2022
3 years
This is the milestone me and my group have achieved for our midstone game called Hooked. We have successfully implemented the main game mechanics of catching fish and reeling them in, as well as being able to throw out your fishing line. #gamedev #coding #hooked
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@ZanutelMatteo
Game_Programming2022
3 years
Here is an AI assignment I completed where I made a playable character that you can move around the floor and there are 3 other capsules that will follow you around but no run into the walls and avoid them while chasing you. #AI #Unity #gamedev
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@ZanutelMatteo
Game_Programming2022
3 years
Here is the final AR board game assignment that me and my group were able to successfully complete the creation of a board game, in this case snakes and ladders, in the Unity engine that can be played using a phones camera. #AR #gamedev #boardgame
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@ZanutelMatteo
Game_Programming2022
3 years
This is a coding assignment that I did where I created a sphere to look like the surface of the sun by coding it to show waves on the sphere that made it seem like the sphere was hot like the sun, this was done using openGL graphics code. #openGL #gamedev #coding
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@ZanutelMatteo
Game_Programming2022
3 years
This is from the second milestone for my groups AR board game assignment. The difference in the first milestone to this one is we were successful in adding the working board game mechanics for snakes and ladders as well as a simple UI to the start of the game. #AR #Unity #gamedev
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@ZanutelMatteo
Game_Programming2022
3 years
Here is a target shooting game I created using Unreal Engine. It is a simple game where you shoot targets and try to shoot them all before the 15 second timer runs out and resets the game. #UnrealEngine #gamedev #ShootingGame
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@ZanutelMatteo
Game_Programming2022
3 years
Here is a spawner scene I created where the user is able to click on the UI buttons and can spawn the corresponding shape into the scene, the user can spawn these shapes a maximum of 10 times per shape. Once 10 have been spawned the buttons turn off. #Unity #gamedev #Spawner
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