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Zac

@ZacLDT

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ZacAttackk on Roblox // they/he // indie dev🎮🗂️ // VGOST composer: 🎶https://t.co/ulH1T2UQ3c🎶 // pfp @yupiiy0

UK
Joined October 2024
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@ZacLDT
Zac
2 months
3d minimap prototype! the design challenge: making the map reflect when large destructible things have been destroyed/toppled. #robloxdev
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@ZacLDT
Zac
2 months
Kill impact vfx test! (unsure if it will stay in the build, could be too distracting with many players) #robloxdev
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@ZacLDT
Zac
2 months
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@ZacLDT
Zac
2 months
cave looks nicely shaded with halftone pattern #RobloxDev
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@ZacLDT
Zac
2 months
apologies for barely posting this past month, busy moving out & also seasonal sickness! back to regular posting soon and belatedly celebrating 500 follows 🫡
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@ZacLDT
Zac
3 months
i find it very endearing when these rudimentary avatars have crudely made t-shirts, as back then you could upload them without membership or a fee iirc (you just couldn't put them up for sale)
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@ZacLDT
Zac
3 months
Added a "faux user id" randomiser to studio tests rather than see my own avatar 24/7. It's set to a UserId maximum of 9,999,999 (cutoff point abt. mid 2010) - this era of clothing is 🔥🔥🔥 #RobloxDev
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@ZacLDT
Zac
3 months
Some concept art I made last year for The Glitch #Roblox #Robloxdev
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@ZacLDT
Zac
4 months
tried my hand at something oh so frutiger and aero 🫧💭
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@ZacLDT
Zac
4 months
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@ZacLDT
Zac
4 months
Music: JIVA by Metaroom🎶
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@ZacLDT
Zac
4 months
Stand upon the stars 🌠 #robloxdev #gamedev
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@ZacLDT
Zac
4 months
Wiggly hand-drawn outlines 🫨 (proper term: animation/line boiling!) #robloxdev #gamedev
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@ZacLDT
Zac
4 months
go, my terrible little car 🚗 #robloxdev #gamedev
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@ZacLDT
Zac
4 months
experimenting w some glitchcore 🔥is it fire or is it fail🥀
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@ZacLDT
Zac
4 months
stoopid fx #robloxdev
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@ZacLDT
Zac
4 months
im afraid i could do this for hours. its not even gameplay, its just throwing my thick skull at a plank wall repeatedly 👨‍🦲 #robloxdev #gamedev
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@ZacLDT
Zac
4 months
Some mechanisms have the ability to be sized differently to fit areas :D
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@ZacLDT
Zac
4 months
Mechanisms can take on an input or trigger component (and even both!) - they're linked by a SignalId attribute and trigger linked callbacks. So far there are only buttons/overlaps and basic technics like signal duplicators/delays/toggles - the level design potential is huge!!
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@ZacLDT
Zac
4 months
Created a flexible trigger/input signal system. The floodgates for me to invent incredulous doohickeys are now open 👩‍🔬 #robloxdev #gamedev
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