Thanks for the continued support!
I'll continue to rip my hairout while throws still cannot be stepped, Dragunov spitting on my shoe and melting my healthbar in the process, and not breaking 1+2 throws all because it register a 2 input for ONE frame
#t8_report
#t8report
I thought Reina players were gods at low parrying. Turns out they're all just randomly trying to do her fullcrouch launcher, I hate these people even more now.
Reina ff+2 is broken.
She requires less thought and execution than most characters and her kit is stupid good. You can't even sugar coat how over tuned she is. Lots of mediocre players in blues using Reina but they only do the same 2-4 stri-
"Zzz..."
Eddy has a bug with his movement where you can do backdash cancels using back and forward inputs.
Same as Shaheen before it got patched.
#t8_report
#t8_eddy
#tekken8
I recently switched to the Nobi BULETT Pro.
Some immediate things I've noticed is that blocking lows is a lot faster. For me, it doesnt seem like some kind of placebo effect either.
The Lever is light and the neutral snapback is very good.
Reina's ff+2 is a safe, far reach i12 mid with hilarious tracking ability. She can either do f,f+2 on its own... or make you deal with the following + on block transition buttons.
Why is namco asking me to be 300x better than the reina player is than me in order to play half the fucking game vs her can she please catch some balance why did yall give her everything + heat moves lol
Bro I feel like the last dude in my circle who has not hit GoD lol
My ego is screaming "fuck you guys I'm not making tutorials anymore" 🤣
April 6, 2024
- PhiDX
Drills are important for building muscle memory for certain sequences.
Professional sports players practice their plays and overall technique so they can perform at the highest level.
Tekken is no different.
Not saying youre entirely wrong though, acquiring knowledge is key.
If u wanna get good at tekken. U don't need to do any drills or any of that stuff no pros do that. Just have confidence and acquire knowledge of characters and the game and just play.
I usually just ignore stuff like this, but it's been going on for a few days now.
This type of stuff holds the FGC back.
Why are we wasting time on drama when we could be improving and learning and *having fun*
Life is too short for this nonsense.
‼️MORE HWO TECH FOUND‼️
Doing FF3 after a backlash spikes them on the ground right in front of you leaving you in RFF | RFF DF3 can catch almost EVERY wake up option besides quick stand and spring kick at the wall is CRAZY
@TennoIX
@wagboy919
@Ali_G256
@Rocketer42
many more too!
Fighters, we have confirmed the following unintended character behaviors in Patch 1.03.01.
We are currently working on the following six issues and will be releasing a patch to fix them soon.
It would help if heat smashes were linear/reduced tracking. Their ability to shift the momentum is just too great tbh.
Some players can use this recklessly.
I have jabbed a heat smash attempt but they can keep pressing until it hits or I block it.
@nkt_dreamer
I think a big problem with T8's design right now is Heat Smashes ripping straight through power crush armor.
It makes counter play to these options insanely limited. Rage Drives didn't behave this way.
What do y'all think?
Just gonna power through it for now.
There's something thats mentally changing about me right now that I'm desperately trying to hold onto
And that progress is worth more than anything else the game can give me.
Just something I've noticed in this community is people who play actually cant form opinions of their own... so they just repeat the things from people who they relate to or think is good without looking into it themselves.
But because I have no tourney wins im wrong right? :)
Working on two things today.
- Playing to kill
- Maintaining composure
To elaborate, I get way too comfortable and play too recklessly. I need to play like stuff is on the line.
I get too frustrated with the things that happen in game so controlling that will help me focus.
I've been grinding ranked so much that I'm not letting myself develop skills with Reina...
Very one dimensional way of playing the game when I can be so much better with her.
Heat is SoulCharge equivalent.
Reversal Edge was for if you wanted to sacrifice your guard guage to avoid a mix up.
Only thing we didnt like is the forced RPS interaction. I think the system just needed some more thought tbh.
ngl, Getting kinda sick of the "im gonna tbag because you messed up or misread the situation" archetype.
ppl like this just getting blocked right off the bat and im not rematching win/lose tbh
SEN 1+2 - Strong mid check option vs ducking opponents, grants mini combo on hit and full combo in heat.
Transitions into Heaven's Wrath to potentially knowledge mashers if youre in heat. (See Heaven's Wrath parry)
SEN 3+4 - Unsafe on block, +4 on hit
SEN Throw - Unbreakable
Point being is that she has an answer for all the situations if someone knows what they're doing. People don't like being put into a constant guessing situation.
Tekken 8 is designed to enforce these forced interactions with characters
SEN 1 - Power Crushes, safe on block vs jabs.
SEN 2 - Safe on block, check people ducking.
SEN 3 - Guaranteed follow-up after f,f+2 on hit and +1 on block. (If you're in HEAT they explode) (Trade with jabs in her favor)
SEN 4 - Evades dickjabs (mostly) + on block.