YeahMaybe
@YeahMaybeDev
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Solo dev of the game #TheChoicerVoicer, available now on Itch! Report issues: [email protected] https://t.co/zbHHgQYZK1
Joined May 2024
Huge thanks to @PlatinumMeg for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords/emotes to trigger sounds from installed chatter packs. (Meg also found more bugs than I bargained for, but let's not discuss that...)
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Anyway, new Dub features: with character tags, choose to sort the clips by character, so you can stick to one voice impression at a time. Also, I've added ridiculous difficulty toggles, so you can: mute the clip, hide captions, only allow one take, and randomize the clip order.
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I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon.
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Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks. Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting offโฆ
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Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience.
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Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof
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Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.
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Remind me to never give time estimates other than "eventually." I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
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The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again
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Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev
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With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via ๐ฅ๐ง๐ค๐๐๐จ๐จ instead of an animation player wtf #GodotEngine
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Got a little heated in my documentation :) Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource ๐
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I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
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You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.
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Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color #GodotEngine
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The Choicer Voicer's musician, @AzureOtsu, has released a new album! I've been enjoying it while suffering through rewriting button signals. https://t.co/ABNsHTExuW
https://t.co/b9SbTYGwuE
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@jellycrowned Do note that, unfortunately, Judge Packs still must be five judges and can't randomize, despite my prior post about it a couple months ago. Too many bugs, rolled it back for now.
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I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned for the Shae art!
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