
XProger
@XProger_san
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The main goal was to write a NES emulator for #3DO. The first builds showed disappointing results, it was decided to rewrite everything more tightly in ARM assembler, and that's where it all ended, for now (2/2)
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In between crunches, I decided to take a little break and write an NES emulator. There are plenty of resources on this topic on the net, so it turned out to be a relatively enjoyable exercise for weekends. There is also a page on github ( (1/2).#nes3DO
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At some point I decided to "investigate" the classic Resident Evil engine works. There are already several reverse-engineering and HD remaster projects, so it was not difficult to get the first result. There is a page on github ( (1/2).#OpenResident
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There were also experiments with porting to #3DO, which I still plan to continue someday. Since the project is based on the original source code, I decided not to publish it on github and it remained a "project for myself" (2/5)
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#F3600.In the summer of 2022, I was digging around in the leaked source code of wipeout (W95/PSX). I managed to restore the missing parts, rewrite the renderer and port the game to Windows, Linux, macOS, PS3, X360 and PSP.(1/5).
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RT @dantemendes: TOMB RAIDER demo on #Amiga1200 (by BSzili). Based on OpenLara, requires AGA and 4MB. Here's a comparison with CPU configsā¦.
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