XCompWiz
@XCompWiz
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He/Him. Developer of Mystcraft (https://t.co/Qkt4qbXVi6) · Game Dev and DevOps Consultant · https://t.co/kFo2YGi8w0 https://t.co/6iUkBAWPb0
Seinäjoki, Finland
Joined March 2012
I made a profile on another social site! Just in case this one ceases to be around in the future. Link in bio, since Twitter would otherwise hide this.
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And if you have need for a work-for-hire solo game dev who loves build and release automation and DevOps you know what to do. Prototypes and art installations are particularly fun projects.
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Now's a good time to subscribe to the Mystcraft Patreon so I can dedicate time. https://t.co/UbyrSERkrH A huge thanks to the folks who supported Mystcraft through the past year, despite a general quiet. Progress was made, but it was very slow and not particularly visible.
patreon.com
creating Mods for Minecraft
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Debate is only good for getting ideas and options out there, looking at pros and cons of an action, that kind of thing. At the end if the day, you have to make a decision, and that should be another process entirely. It should be informed by facts and data.
Indulging the "DEBATE ME!" shitheels does nothing to further the truth. It is exhausting because its purpose is to exhaust you and no credible person should do it.
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I found a pub with an inverted normal map. If you understand what this means, you have to retweet.
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Big news in Finland summarized: The xenophobes and wealthy business managers take charge of the government. Set forth a plan to reduce worker protections and make it harder to get into the country. Their platform going in was lower taxes and gas prices. I am unsurprised.
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Thanks @NordicGame for a fantastic conference in Malmö last week. Zach had a blast, met loads of cool people and saw some great demos. Check out Zach’s recorded session 🎮 The Lazy Game Dev’s Guide to #Automation 🎮 https://t.co/LY8FePyyY0
#gamedev #devops #gamedevelopment
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Immensely proud for Finland winning the Nordic Game Awards, but the fact that it's actually a Sàmi game is such an incredible feeling! Congratulations to Red Stage Entertainment for Skábma - Snowfall!
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Immensely proud of Finland winning the Nordic Game Awards, but that the game was actually Sámi is incredibly exciting and profound. Congratulations to Red Stage Entertainment for Skábma - Snowfall!
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I really loved Tomas Sala's (@FalconeerDev) talk this morning at Nordic Game Conference. I don't know if it will be available online later, but if it is I highly recommend it. A bright inspiration in the face of a scary future.
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The @NordicGame conference is on this week in Malmö 🎮 Our very own @XCompWiz is there. Ping him if you want to meet up and chat about #DevOps and #GamesDev ! And you can catch his online session, The Lazy Game Dev’s Guide to Automation right here: https://t.co/dElNt2BRHt
#NG23
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Indie and small studio Devs, do folks going to Nordic Game Conference hang out in the nearby park like at GDC? I know at least @FalconeerDev is going. Do you happen to know?
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I'm going to be at Nordic Game Conference in Malmö! Even more exciting, I have a pre-recorded talk! 😱😄 Let me know if you will be there! I'd love to meet up with folks.
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Anyway, these thoughts brought to you by Steam game sizes and archaic email file limits.
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And I'm probably biased, as I had a good computer and fancy internet as a kid. The average was probably slower and smaller drives.
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"How about a gig?" was just the most hysterical question. In theory it'd take like a day, but what would you do with it? It wouldn't fit on a hard drive! YouTube didn't exist, so most folks probably weren't streaming video.... Maybe academic number crunching?
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I can download a 30MB file in 1 second now. In the 90s it took >30 minutes, and like 5% of a drive.
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