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WerWolv Profile
WerWolv

@WerWolv

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I'm a 26 year old embedded systems electronics engineer. Mostly interested in low-level coding and console dev. Discord server: https://t.co/XmgrcyNxqP

Switzerland
Joined April 2012
Don't wanna be here? Send us removal request.
@WerWolv
WerWolv
2 years
Thanks to the amazing work of @iTrooz_, ImHex can now be compiled for the web! .And the best thing: It supports every feature that the regular version supports too, except things that require direct hardware access.
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web.imhex.werwolv.net
A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
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@WerWolv
WerWolv
2 months
Absolutely insane project. I had bets running for over 6 years for doing this too but never got anywhere near these results. My custom MSIL Interpreter that I wrote for that bet was able to run some extremely basic executables but never anything more.
@exelix11
exelix
2 months
And now, for something completely unhinged: I ported mono, the C# runtime, as a switch homebrew. It works somewhat but it's just a PoC. You can play around to run your own programs though.
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@WerWolv
WerWolv
5 months
Just released ImHex v1.37.0!.This version features tons of UX improvements and new features. - Proper HiDPI support for all platforms.- Use of macOS's native menu bar.- Custom disassembler support.- Different fonts for different UI elements. Check it out!.
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github.com
Features ImHex now properly supports HiDPI scaling on Windows, macOS and Linux! ImHex now uses the native menu bar on macOS You can now set separate fonts for the main UI, the Hex Editor and the P...
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@WerWolv
WerWolv
6 months
@mrexodia ImHex actually also builds on 32 bit platforms now. On Windows it crashes when trying to call OpenGL functions but I think 32 bit Linux would absolutely work now.
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@WerWolv
WerWolv
6 months
After @mrexodia's recent PR to the Pattern Language, I was now able to make ImHex fully compile with Visual Studio on Windows! . There's still a lot to do with the build system and fixing bugs but this will hopefully make it easier for people to contribute :)
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@WerWolv
WerWolv
6 months
As for Windows, we got a new icon thanks to the Papirus Icon project!
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@WerWolv
WerWolv
6 months
3. We now have a x64 as well as a ARM64 AppImage so running ImHex on M1 or other ARM laptops is now supported directly
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@WerWolv
WerWolv
6 months
2. ImHex Projects are now properly registered with the application so double clicking them will open them in ImHex directly.
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@WerWolv
WerWolv
6 months
Linux also got some love 🧵. 1. It now has proper Desktop integration with more options to come in the future
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@WerWolv
WerWolv
6 months
5. Text is now rendered at the native Retina Framebuffer resolution so it's actually really nice and crisp finally
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@WerWolv
WerWolv
6 months
4. Shortcuts now properly use the right modifier keys instead of blindly using CTRL everywhere
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@WerWolv
WerWolv
6 months
3. ImHex doesn't close completely anymore when pressing the close button but instead just closes the window
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@WerWolv
WerWolv
6 months
2. We now have a nice looking DMG with custom background and volume icon
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@WerWolv
WerWolv
6 months
Question to all you macOS nerds out there. My goal for the next ImHex version is to make it act and feel as nice and native as possible. Here's what we've done already now, is anything missing still? 🧵. 1. ImHex uses the native menu bar now instead of its own as on Windows/Linux
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@WerWolv
WerWolv
6 months
Just as a note before anybody gets worried, there's absolutely zero runtime impact for this if there's no shader source files in the right location.
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@WerWolv
WerWolv
6 months
Added super basic support for loading external post processing OpenGL shaders. 99% of the machinery for it was already there anyways, maybe somebody has a use for it :).
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@WerWolv
WerWolv
6 months
I bent my Hex Editor D:
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@WerWolv
WerWolv
6 months
RT @mrexodia: DataExplorer is a plugin for @x64dbg that integrates the pattern language from @WerWolv's ImHex. You can quickly visualize da….
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@WerWolv
WerWolv
6 months
As a comparison, here's the very first version of ImHex, "released" about a month after I started working on it. That was about 4 years ago now
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@WerWolv
WerWolv
6 months
It's that time of the year again where we update the screenshots in the readme again because lots of things have changed since the last time. Especially the next version of ImHex will have a HUGE amount of UI/UX facelift on all systems
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@WerWolv
WerWolv
7 months
Just got interactive help working! This was a very common feature in the early 2000s but somehow it has just completely vanished. Don't know how a feature works or what a button does? Just click on it. No need to manually dig through docs to find the right paragraph.
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