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@Waskero

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76
Following
717
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182

Illustration, 3D & Concept art, AAA and indie game developer

Malmö, Sverige/Sweden
Joined February 2011
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@Waskero
Horse
9 days
Moving to use a spatial hash grid did some.. things for performance. #unity3D #indiedev
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@Waskero
Horse
9 days
Adding to the differential growth posts I've been doing - here's a first look of my #Unity prototype for a hedge maze game using differentieral growth algorithms. #solodev #IndieDev 🍂🕸️ Beware the Hedge Mage! 🧙‍♂️ 🌿 Procedural generation 🍁Offensive gardening 🌲 Multiple trees
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@Waskero
Horse
11 days
It's so calming to me - watching these mazes grow and transform. vel += force * dt; pos += vel * dt; vel *= damping; Even simple physics can make your line feel like it has intentions. #Unity #gamedev #procedural #algorithmart #solodev #indiegame
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@Waskero
Horse
12 days
A tiny nudge toward neighbors = surprisingly natural motion. Vector3 smoothPos = (prev + next) * 0.5f; pos = Vector3.Lerp(pos, smoothPos, smoothFactor); Smooth just a little—and your growth stops looking “programmed” and starts feeling designed. #unity #proceduralart
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@Waskero
Horse
14 days
Using simple snippets like this allows the Differential Growth to chose when to bend: float curvature = Vector3.Angle(prev - pos, next - pos); if (curvature > bendThreshold) InsertNode(i, pos + normal * growthAmount); #unity #b3d #generative #procedural #patterns #indiegame
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@Waskero
Horse
14 days
Features part 2: -5 levels picked randomly (but never the same twice in a row) - 5 spawn locations for coins, hero and monster per level chosen randomly - online highscore board - 3 arrows per level - Interactable grass - Countdown timer
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@Waskero
Horse
14 days
🎉 Features 🎉 [2 Second Hero] - 3 types of enemies (Ghost, goes invisible and invincible. Flying Bat and Bouncing Slime) - Collectable coin for score multipler that is reset when missed, Coin gets destroyed if enemy is killed before pickup
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@Waskero
Horse
14 days
Here's a little game prototype I've been working on - some assets are free (character by @BrackeysTweet for example) Features in comments 🎉👇 #indiegame #indiedev #unity #pixelgame
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@Waskero
Horse
14 days
In games, we can use the same principles to: • Generate foliage, and alien ecosystems • Create dynamic terrain and level layouts that “grow” instead of being hand-placed • Drive creature evolution or deformation systems • Add emergent motion to procedural animation
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@Waskero
Horse
14 days
As per one of my previous posts - I've really been looking into algorithmic generation and wonder why more games don't use it? In nature, patterns like veins, antler and coral branches come from these simple rules. Even paint wrinkles in this way! 1:2 #indiedev #procedural
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@Waskero
Horse
16 days
Some cute ww2 era super lowpoly house-kit for a game set in north African combat theatre for a canceled game 💔 #indiegame #indiedev #ww2 #gamedev #unity
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@Waskero
Horse
17 days
Been diving deep into differential growth using the updated Blender Geometry Nodes. I wanted to test several growth modes, that I also showcase in the video: - From Curve - Out to a Border - Starting from Shape - Drive mesh displacement #b3d #motiondesign #IndieGameDev
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@Waskero
Horse
6 months
Some old lowpoly 3d work! 3k-triangles, 1k diffuse - 2 Mats (treads are shared between tanks) nothing else nothing more. Guess the tank! #tanks #ww2 #lowpoly #indiedev
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@LambdaGen
LambdaGeneration
10 months
According to a recent social media post by Marc Laidlaw, Viktor Antonov - Half-Life 2's visionary art director - has passed away. Assuming this is true, we are extremely saddened to hear this news.
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@Waskero
Horse
11 months
Check out my new #cs2 Commodore P90 in the steam workshop! https://t.co/Ecy7U5l1ED + Many Hidden Cats when worn🐱🐱🐱
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@Waskero
Horse
11 months
Blood Red, Aquamarine, Blue or Emerald which is your favorite or perhaps the NEW Commodore p90? #cs2skins would love to get some eyes from you @ohnePixel 🙏 https://t.co/p8tHHhKc3T
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@Waskero
Horse
11 months
Check out my BLOOD CRYSTAL P250 for #cs2 workshop! I think it looks pretty sick when you move around and the light catches the crystal - it also plays of the copper and brush mark texture on the barrel. Vote here! https://t.co/ynDyhVTH87 I made a multitude of different colors
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@Waskero
Horse
1 year
I kept working on the crystal P250 to get a rad transparent gem/ice effect - which one do you prefer? #cs2skin
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@Waskero
Horse
1 year
Working a bit more on my Crystal P250 for #cs2
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