Horse
@Waskero
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Illustration, 3D & Concept art, AAA and indie game developer
Malmö, Sverige/Sweden
Joined February 2011
It's so calming to me - watching these mazes grow and transform. vel += force * dt; pos += vel * dt; vel *= damping; Even simple physics can make your line feel like it has intentions. #Unity #gamedev #procedural #algorithmart #solodev #indiegame
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A tiny nudge toward neighbors = surprisingly natural motion. Vector3 smoothPos = (prev + next) * 0.5f; pos = Vector3.Lerp(pos, smoothPos, smoothFactor); Smooth just a little—and your growth stops looking “programmed” and starts feeling designed. #unity #proceduralart
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Using simple snippets like this allows the Differential Growth to chose when to bend: float curvature = Vector3.Angle(prev - pos, next - pos); if (curvature > bendThreshold) InsertNode(i, pos + normal * growthAmount); #unity #b3d #generative #procedural #patterns #indiegame
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Features part 2: -5 levels picked randomly (but never the same twice in a row) - 5 spawn locations for coins, hero and monster per level chosen randomly - online highscore board - 3 arrows per level - Interactable grass - Countdown timer
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🎉 Features 🎉 [2 Second Hero] - 3 types of enemies (Ghost, goes invisible and invincible. Flying Bat and Bouncing Slime) - Collectable coin for score multipler that is reset when missed, Coin gets destroyed if enemy is killed before pickup
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Here's a little game prototype I've been working on - some assets are free (character by @BrackeysTweet for example) Features in comments 🎉👇 #indiegame #indiedev #unity #pixelgame
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In games, we can use the same principles to: • Generate foliage, and alien ecosystems • Create dynamic terrain and level layouts that “grow” instead of being hand-placed • Drive creature evolution or deformation systems • Add emergent motion to procedural animation
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As per one of my previous posts - I've really been looking into algorithmic generation and wonder why more games don't use it? In nature, patterns like veins, antler and coral branches come from these simple rules. Even paint wrinkles in this way! 1:2 #indiedev #procedural
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Been diving deep into differential growth using the updated Blender Geometry Nodes. I wanted to test several growth modes, that I also showcase in the video: - From Curve - Out to a Border - Starting from Shape - Drive mesh displacement #b3d #motiondesign #IndieGameDev
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According to a recent social media post by Marc Laidlaw, Viktor Antonov - Half-Life 2's visionary art director - has passed away. Assuming this is true, we are extremely saddened to hear this news.
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Check out my new #cs2 Commodore P90 in the steam workshop! https://t.co/Ecy7U5l1ED + Many Hidden Cats when worn🐱🐱🐱
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Blood Red, Aquamarine, Blue or Emerald which is your favorite or perhaps the NEW Commodore p90? #cs2skins would love to get some eyes from you @ohnePixel 🙏 https://t.co/p8tHHhKc3T
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Check out my BLOOD CRYSTAL P250 for #cs2 workshop! I think it looks pretty sick when you move around and the light catches the crystal - it also plays of the copper and brush mark texture on the barrel. Vote here! https://t.co/ynDyhVTH87 I made a multitude of different colors
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