
Voodoo Shader
@VoodooShader
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Voodoo Shader improves and extends graphics in old and new games. It's fast, stable, open-source, and runs on ATi/AMD and nVidia with DirectX or OpenGL.
Joined June 2011
[VoodooShader] https://t.co/9kOJsIzsEx Sean Sube - Merge branch 'mstest' of http://t.co/JkZD4mx9fX:ssube/VoodooShader into mstest
github.com
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[VoodooShader] https://t.co/xpXQO4DX2D Sean Sube - Modified doxyfile to use TC version
github.com
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[VoodooShader] https://t.co/WlCcTnd5 Sean Sube - Testing TeamCity integration (bug #3)
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[VoodooShader] https://t.co/haszkNbg Sean Sube - Added native MSTest project for core.
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[VoodooShader] https://t.co/mbuq3N76 Sean Sube - Updated doxyfile with better paths.
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[VoodooShader] https://t.co/HBK8ZEYf Sean Sube - Modified doxyfile to put docs in the right spot.
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[VoodooShader] https://t.co/zIq3NPkS Sean Sube - Updated readme version and copyright note.
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[VoodooShader] https://t.co/S8OCNafh Sean Sube - Removed partial tests from master branch (need to rearrange test framework to work with ...
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[VoodooShader] https://t.co/UZDB4mI5 Sean Sube - Removed partial OpenGL bindings from master branch.
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[VoodooShader] https://t.co/tiwtIAw0 Sean Sube - Merge branch 'master' of http://t.co/ZGBgZ8PD:seansube/VoodooShader
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[VoodooShader] https://t.co/LISQvREt Sean Sube - OpenGL improvements, filled in some enums. Project files changes.
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[VoodooShader] https://t.co/wEZOrJS8 Sean Sube - Update doxyfile to use env vars
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[VoodooShader] https://t.co/hCzpO4Ag Sean Sube - Update README.md
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[VoodooShader] https://t.co/1uIAoG8E Sean Sube - Fixed build status indicator, made it link to build.
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[VoodooShader] https://t.co/CPFWADDm Sean Sube - Updated README.md with build status indicator
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[VoodooShader] https://t.co/zcl1Pv8B Sean Sube - Windows XP patches, mailmap edits.
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[VoodooShader] https://t.co/5c6cQQYc Sean Sube - Added VS10/XP-compatible build configurations, fixed HookStub versioning, removed build ...
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[VoodooShader] https://t.co/TKjvSF4L Sean Sube - Fixed remaining GetTickCount64 call.
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[VoodooShader] https://t.co/dJCCkIyz Sean Sube - Changed TickCount64 calls to 32, unnecessary precision broke XP.
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[VoodooShader] https://t.co/1tgKNpan Sean Sube - Added initial OpenGL binding with some MojoShader tie-ins. Minor fixes, path/build updat...
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