Vivid
@Vivid__VFX
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Lead 3D modeler - Hybride - VFX Industry Halo - Star Wars
Montréal, Québec
Joined August 2015
Progress of the week on the lower body. Shins are not final yet but it's getting there.
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Chest armor progress shots for the week. Custom buckles, details form all over the place... Plan on finishing the suit around the end of march if possible !
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Some progress for the troopbay interior has been made. The seat compartments modeling is completed. @maximegrenier6 made me make the seatbelts riggable ... he is right and it will look good in the end!
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Mjolnir Mk 6 has begun. Got the helmet done today rather quickly. Going to chip away at the rest of the suit in the coming weeks. Soon I'll have 2 spartan suits😈 Already cant wait to do the Mk 5 !
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While I continue work on the Plasma Rifle to go with the pistol, here's a rifle that's already done : the MA5K. @Tekka_Croe's art was the main reference for my 3D model of both it and the 5C. Go check them out, cool stuff happening over there ! ( 2D art is theirs )
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Noob combo ! Higher resolution floor patch taken from the Gemini environement for close up shots.
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An elegant weapon for a more civilized time, eh? Well guess what? Times have changed. modeling done (mostly) UVing time.
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Floors be floorin... My continued WIP on the texturing and final modeling of Halo 2's High Charity / Gemini level.
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Halo 2 Anniversary 2 - High Charity boogaloo Pretty pleased with my second take at the materials and textures on my test piece. Lots more to UV and Texture during Christmas break as you can see. Can't wait to see it all textured :D Happy Holidays everybody !
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Halo 3 Carbine. I had a lot of fun making this! The model mainly follows the design of Halo 3, with minor changes from H4 were sprinkled in. #HaloSpotlight #halo
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Still in the testing phase, building a material recipe for the High Charity materials. Pretty happy with the roughness variations and patterns I re-created from the original
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Right when this side tangent is getting fun, I'm swamped at work🙃! I'm remaking parts of the map Gemini from H2 to showcase the covenant weapons I'm making in an environment instead of a sterile background. This is a texturing test. I'll continue tweaking and add more to it !
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My friends tells me I need to show it off here, so here it is: D77-TC Pelican Dropship Still work in progress, but the exterior is done, 3 million polys and roughly 120 udims for the exterior alone. Check it out here for full-res images: https://t.co/HCliztCuKD
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Continuing with the SRS99C-S2AM from Halo 2. Like the M6C, the goal was to keep it as close to the original as possible design wise. In the game, it seems that depending on the reflection maps of the levels, the colors of the gun changed, but I kept mine more saturated.
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