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Visuwyg

@Visuwyg

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Art Director by day, Game Developer by night. Making DERELIKT https://t.co/urVaYS3AyS

Joined April 2010
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@Visuwyg
Visuwyg
4 months
#DERELIKT is a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2, with a dash of lovecraftian cosmic horror.πŸͺπŸ™ Explore a dark outpost, meet NPCs, solve oldschool puzzles & fight eldritch abominations! We are finally on Steam! Link in replies! πŸ‘‡
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@Visuwyg
Visuwyg
4 days
How's #DERELIKT going? Let me cook!
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@Visuwyg
Visuwyg
12 days
Quick #DERELIKT VFX Tip for an oldschool electricity effect: 1. Duplicate your mesh 2. Transform -> Shrink/Fatten to make a shell. 3. Assign cool animated Material 4. Bzzzt! ⚑️
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@Visuwyg
Visuwyg
15 days
Inspired by my favorite Death Animation from Crash BandicootπŸ”₯
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@Visuwyg
Visuwyg
15 days
Careful where you point the Lightning Rifle in #DERELIKT!
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@Visuwyg
Visuwyg
26 days
Doing the thing on #DERELIKT.
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@Visuwyg
Visuwyg
1 month
Coming up with a death animation for an eldritch orb from another dimension was surprisingly tricky... now, what sound should it make? πŸŽˆπŸ€” #DERELIKT
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@Visuwyg
Visuwyg
2 months
I hear the Plustation launched 30 years ago today in the US - giving us incredible titles like #DERELIKT ...hey waitaminute! πŸ”Š
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@Visuwyg
Visuwyg
2 months
Someone is casually uploading gameplay of Humanhead's cancelled Prey 2.
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@Visuwyg
Visuwyg
2 months
@Tabael483215 Trimorphs are called that in #DERELIKT because they are trilaterally symmetrical πŸ€“ ...and "morph" sounds more unique than "spider".
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@Visuwyg
Visuwyg
2 months
If you spot someone at #Gamescom2025 with a #DERELIKT shirt on - come say hi! πŸ˜€
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@Visuwyg
Visuwyg
2 months
Anyone going to Gamescom? πŸ‘€ I just decided to go on a whim (Wed & Thu) - since it could be the only time I get to go as a developer! If you are a publisher, let's meet! πŸ˜€ I might have a fresh build of #DERELIKT with me...
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@Visuwyg
Visuwyg
2 months
This is the ingame model - basically a box. I used the high poly model to rework the 128x128 texture.
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@Visuwyg
Visuwyg
2 months
I referenced the marketing material for Rollcage (PSX) to achieve the right balance of geometric detail and jank UV mapping.πŸ‘Œ
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@Visuwyg
Visuwyg
2 months
I created a high poly version of the APC in #DERELIKT in Blender. Its for a pre-rendered CGI cutscene, so it was important to find the right balance between quality and 90s 3D jank.πŸ€ͺ
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@Visuwyg
Visuwyg
3 months
Yesterday @TheMrMini made the NPCs in #DERELIKT follow the player with their head. Suddenly they feel so much more alive... 🀯
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