View Dependent
@ViewDependent
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Podcast about 3D advancements, such as Radiance Field based technologies like NeRFs and Gaussian Splatting. Hosted by @radiancefields and @janusch_patas
Joined June 2023
Imaging has already hit an inflection point and what comes next is arriving faster than most people imagine. At @NVIDIAGTC, I sat down with VP of AI Research and head of @NVIDIAAI's Toronto Spatial Intelligence Lab, @FidlerSanja. Her team is behind some of the most exciting
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Spotted Kerbl et al., 2023 in a 3DGS papers? Weโre thrilled to host Bernard Kerbl (@Snosixtytwo), co-author of 3D Gaussian Splatting for Real-Time Radiance Field Rendering! Hear behind-the-scenes stories & his insights on the field. Watch now & subscribe! https://t.co/vXZ1pdg2Z4
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Our episode with @jon_barron is now live! From the birth of NeRF to the future of hyper-realistic 3D with Radiance Fields, we cover it all. Hope you enjoy it as much as we did! Watch ๐ https://t.co/PJzjFjZ249
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Our next guest is @jon_barron, one of the original authors of NeRF! We discuss some exciting things in the world of Radiance Fields and things yet to come, like the clip below. ๐
Episode Release: This Thursday at 3 PM EST | 9 PM CET Watch Here ๐ https://t.co/xPIMyi11ub
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Our latest conversation with @antoine_guedon about mesh and surface reconstruction with Gaussian Splatting is now available! Watch๐ https://t.co/t0p45gnGZk
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Curious about Radiance Field to Mesh research? Our next guest is @antoine_guedon, the author behind groundbreaking 3DGS-to-Mesh papers like SuGaR and Gaussian Frosting. Join us here, this Thursday at 3pm EST / 9pm CET ๐ https://t.co/AtQr8cXppt
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Our episode of Gaussian Splatting on Mac, AMD, Intel, and NVIDIA cards using Brush is now out! Thank you so much to @ArthurBrussee for joining us and for creating Brush! Watch Here ๐ https://t.co/ULXFZfVX7j
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Our episode of Gaussian Splatting on Mac, AMD, Intel, and NVIDIA cards using Brush is now out! Thank you so much to @ArthurBrussee for joining us and for creating Brush! Watch Here ๐ https://t.co/ULXFZfVX7j
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Our next guest is @ArthurBrussee to talk about Brush๐๏ธ Brush allows you to train 3DGS on Chrome, whether you're using Mac, NVIDIA, or AMD cards! Now there are also binaries for Mac and Windows. Thursday at 3pm EST/ 12pm PST. Subscribe here ๐ https://t.co/75PX9nuIPZ
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The latest episode of the View Dependent Podcast is live! This time, we are talking with @junyi42 and @Hengyi1999 about their respective papers, MonST3R and Spann3R. Watch ๐ https://t.co/UVb7DYa9zl
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๐๏ธ The podcast returns next Thursday at 3 pm EST with a special firstโtwo guests from two papers! We welcome @junyi42 from MonST3R and @Hengyi1999 from Spann3R. Subscribe to the Channel below ๐ https://t.co/OnYinNOEj5
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Learn how the Radiance Field method, Gaussian Splatting gets compressed with @wimost and @FlorianIBarthel's Self Organizing Gaussians. Self Organizing Gaussians is also what @nerfstudioteam uses for gsplat. Full episode is now live here: https://t.co/XYtXYUKjmB
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How does this video help translate to a 15-40X file size compression for Radiance Field method, Gaussian Splatting? Tune in this Thursday as we speak to @wimost about his paper, Compact 3D Scene Representation via Self-Organizing Gaussian Grids. Link: https://t.co/75PX9nub0r
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We are now live here: https://t.co/twuwWKIuro
We'll be live in just three hours with David Rhodes and Ruben Diaz, to talk about Gaussian Splatting in Houdini! Here's a little preview. Make sure to hit the notification bell and tune in here: https://t.co/twuwWKIuro
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We'll be live in just three hours with David Rhodes and Ruben Diaz, to talk about Gaussian Splatting in Houdini! Here's a little preview. Make sure to hit the notification bell and tune in here: https://t.co/twuwWKIuro
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๐ช๐ต๐ ๐ฎ๐ฟ๐ฒ ๐ฅ๐ฎ๐ฑ๐ถ๐ฎ๐ป๐ฐ๐ฒ ๐๐ถ๐ฒ๐น๐ฑ๐ ๐น๐ถ๐ธ๐ฒ ๐ฏ๐๐๐ฆ ๐ฝ๐ฒ๐ฟ๐ณ๐ฒ๐ฐ๐ ๐ณ๐ผ๐ฟ ๐ฝ๐น๐ฎ๐๐ณ๐ผ๐ฟ๐บ๐ ๐น๐ถ๐ธ๐ฒ ๐๐ผ๐๐ฑ๐ถ๐ป๐ถ? Find out this week as we speak to David Rhodes and Ruben Diaz, the creators of GSOPS 2.0. Streaming Thursday at 3pm EST. ๐ https://t.co/twuwWKIuro
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We are now live with Will! https://t.co/uVsVKJklPo
โจ SuperSplat 1.6.0 is here โจ Open source 3D Gaussian Splat Editor โก๏ธโฉ๏ธโ๏ธ Move, rotate, scale individual splats! Release Notes: https://t.co/jRr1xTDC3O TRY NOW: https://t.co/2F0sW4zFcn
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โจ๐ ๐๐ข๐ ๐ซ๐๐ช๐ฎ๐๐ฌ๐ญ ๐ก๐๐ฌ ๐๐๐๐ง ๐ ๐ซ๐๐ง๐ญ๐๐! โจ All episodes of The View Dependent Podcast are now available on most major audio platforms! Let us know if weโre missing any, and weโll add them! Links:
bento.me
Welcome to the View Dependent podcast, where we talk to leaders in the 3D reconstruction space of Radiance Field technologies, focusing on methods like Neural Radiance Fields (#NeRFs), Gaussian...
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Join us ๐น๐ถ๐๐ฒ ๐๐ต๐ถ๐ ๐ง๐ต๐๐ฟ๐๐ฑ๐ฎ๐ ๐ฎ๐ ๐ญ๐ฎ๐ฝ๐บ ๐ฃ๐ฆ๐ง / ๐ฏ๐ฝ๐บ ๐๐ฆ๐ง / ๐ต๐ฝ๐บ ๐๐๐ฆ๐ง. ๐๏ธOur guest is @WillEastcott, CEO of SuperSplat and @playcanvas ! SuperSplat is a 3DGS editor that allows you to edit, crop, compress, & merge captures. ๐ https://t.co/qfUQcBcYaq
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Episode 9 featuring @jonstephens85 is now out! Stream here to learn about Radiance Fields, where they're being used, how you can get started creating with them and more. All direct from the NeRFGuru, Jonathan Stephens. Watch here: https://t.co/6Ph0aTq2s0
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