
Toncho Zhelev
@TonchoZhelev
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Artisanal Software Artist; Professional Quiche Eater; Fails to compile successfully;
Joined July 2023
Just found this gem, turns out Crash on the og PlayStation was written in Lisp.
all-things-andy-gavin.com
I’m always being asked for more information on the LISP based languages I designed for the Crash and Jak games. This post is about GOOL, the LISP language used in Crash 1, Crash 2, and Crash …
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RT @msimoni: Syntax enjoyer: I hate Lisp, it has so many parentheses.Also syntax enjoyer:.result<tuple<stream<u8>, future<result<option<tra….
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RT @yacineMTB: most of the time when people complain about web programming being bad or javascript being bad, what they are really complain….
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