owen
@ThinkSludge
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Making ZHorde in Hytale, a fully customised zombie-focused server
Joined April 2015
The official trailer of ZHorde, a wave-based survival minigame server in #Hytale. 4 Player Co-Op, Horde survival, 10 custom classes, 10 unique ranks to climb, beautifully built maps, and a lot more to come! If you like hack and slash, you'll love ZHorde. Website:
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#Hytale #HytaleModding ZHorde has recently undergone huge additions to the server! 1. A new Zombie, the 'Healer' that lets out a vicious scream and heals all zombies around him until he is killed - this has created a great dynamic shift during games, and makes it a lot more
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IP: 216.39.242.245:2472 Website: https://t.co/5SDifVgt2f Discord:
discord.com
ZHorde is an in-depth Hytale wave-based survival minigame. You fight endless hordes of monsters in unique, custom maps with unique classes! | 276 members
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#Hytale We've seen tremendous activity over the last week on ZHorde with over 250,000 zombies killed, 500 hours of playtime, over 400 unique players and 7500 waves completed! If you like hack and slash zombie games, then Hytale's ZHorde is for you! Join us! Link down below 👇
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#HytaleModding #Hytale New Features discovered! Read below 1. Targeted Damage (headshots, essentially) TargetedDamage in ProjectileConfig allows per-body damage!
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8. Mod failures cascade to a full shutdown, if ANY mod fails validation then your server will shutdown in LoadAssetEvent, one bad mod will kill your server load.
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7. Referencing a non-existent model in projectile (Appearance/Model) fields is now a SEVERE boot error, I think it was a silent fallback previously.
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6. API Changes - getPlayers(), getUuid() and getTransformComponent() - deprecated.
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5. MovementEffects.SpeedMultiplier removed, replaced by HorizontalSpeedMultiplier directly in ApplicationEffects - have to use this now.
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3. NPC Template parameters 'TargetRange' and CombatFleeIfTooClose' now absolutely required for Predator-based templated (You WILL get a validation fail on server boot without this)
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2. DamageEffects.StatusEffects removed entirely, the StatusEffects key inside DamageEffects now isn't recognized, ViewRange and AbsoluteDetectionRange removed from the NPC schema, it's no longer accepted.
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1. MotionControllerList can no longer be used at the top level of Variant role types, it MUST be inside the 'Modify' block (was silently accepted prior but we have to use this now!)
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#HytaleModding #Hytale An important informational post of what Hytale server owners need to change (if used) in your plugins, to make them work for your server that worked for me regarding NPCs, and Effects. Read below 👇
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#Hytale The new patch is out, hopefully server performance and server optimization has been improved a bit here! Some really interesting stuff added!
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#Hytale #HytaleModding Our newest map addition to ZHorde coming soon! Dread Space. A terrifyingly, overrun space hub that's been attacked, and now zombies have taken over. You were sent there to investigate, and now you're stuck. Link in the description 👇
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We've just implementing 3 new #Hytale Zombie variants in ZHorde! 1. Zombie Runner - incredibly fast, and will run at you from speed. Terrifying! 2. Zombie Bomber - runs at you with a giant bomb strapped to it, and explodes if it hits you, dealing serious damage! 3. Armoured
zhorde.org
Join ZHorde for intense Hytale monster survival gameplay. Fight endless waves of undead, earn achievements, climb the leaderboards, and become a Legend.
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