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@ThinkSludge

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Making ZHorde in Hytale, a fully customised zombie-focused server

Joined April 2015
Don't wanna be here? Send us removal request.
@ThinkSludge
owen
20 days
The official trailer of ZHorde, a wave-based survival minigame server in #Hytale. 4 Player Co-Op, Horde survival, 10 custom classes, 10 unique ranks to climb, beautifully built maps, and a lot more to come! If you like hack and slash, you'll love ZHorde. Website:
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@ThinkSludge
owen
46 minutes
#Hytale #HytaleModding ZHorde has recently undergone huge additions to the server! 1. A new Zombie, the 'Healer' that lets out a vicious scream and heals all zombies around him until he is killed - this has created a great dynamic shift during games, and makes it a lot more
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@ThinkSludge
owen
4 days
#Hytale We've seen tremendous activity over the last week on ZHorde with over 250,000 zombies killed, 500 hours of playtime, over 400 unique players and 7500 waves completed! If you like hack and slash zombie games, then Hytale's ZHorde is for you! Join us! Link down below 👇
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@ThinkSludge
owen
5 days
#HytaleModding #Hytale New Features discovered! Read below 1. Targeted Damage (headshots, essentially) TargetedDamage in ProjectileConfig allows per-body damage!
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@ThinkSludge
owen
5 days
8. Mod failures cascade to a full shutdown, if ANY mod fails validation then your server will shutdown in LoadAssetEvent, one bad mod will kill your server load.
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@ThinkSludge
owen
5 days
7. Referencing a non-existent model in projectile (Appearance/Model) fields is now a SEVERE boot error, I think it was a silent fallback previously.
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@ThinkSludge
owen
5 days
6. API Changes - getPlayers(), getUuid() and getTransformComponent() - deprecated.
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@ThinkSludge
owen
5 days
5. MovementEffects.SpeedMultiplier removed, replaced by HorizontalSpeedMultiplier directly in ApplicationEffects - have to use this now.
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@ThinkSludge
owen
5 days
4. DamageSelf and SelfDamage - no longer valid keys.
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@ThinkSludge
owen
5 days
3. NPC Template parameters 'TargetRange' and CombatFleeIfTooClose' now absolutely required for Predator-based templated (You WILL get a validation fail on server boot without this)
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@ThinkSludge
owen
5 days
2. DamageEffects.StatusEffects removed entirely, the StatusEffects key inside DamageEffects now isn't recognized, ViewRange and AbsoluteDetectionRange removed from the NPC schema, it's no longer accepted.
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@ThinkSludge
owen
5 days
1. MotionControllerList can no longer be used at the top level of Variant role types, it MUST be inside the 'Modify' block (was silently accepted prior but we have to use this now!)
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@ThinkSludge
owen
5 days
#HytaleModding #Hytale An important informational post of what Hytale server owners need to change (if used) in your plugins, to make them work for your server that worked for me regarding NPCs, and Effects. Read below 👇
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@ThinkSludge
owen
5 days
#Hytale The new patch is out, hopefully server performance and server optimization has been improved a bit here! Some really interesting stuff added!
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@ThinkSludge
owen
6 days
#Hytale #HytaleModding Our newest map addition to ZHorde coming soon! Dread Space. A terrifyingly, overrun space hub that's been attacked, and now zombies have taken over. You were sent there to investigate, and now you're stuck. Link in the description 👇
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@ThinkSludge
owen
6 days
#Hytale A new map is coming to @ZHorde_Game very soon... 👀 What's the theme?
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@ThinkSludge
owen
7 days
We've just implementing 3 new #Hytale Zombie variants in ZHorde! 1. Zombie Runner - incredibly fast, and will run at you from speed. Terrifying! 2. Zombie Bomber - runs at you with a giant bomb strapped to it, and explodes if it hits you, dealing serious damage! 3. Armoured
zhorde.org
Join ZHorde for intense Hytale monster survival gameplay. Fight endless waves of undead, earn achievements, climb the leaderboards, and become a Legend.
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