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Tim Profile
Tim

@TheTruexy

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Senior Game Designer @TFT @riotgames | prev @leagueoflegends | Tweets are my own

Los Angeles, USA
Joined September 2019
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@TheTruexy
Tim
8 days
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@TheTruexy
Tim
9 days
And another big question has been items in the new Roles Revamped. This is something that will be a longer project for items like Bloodthirster and Nashor's Tooth. Similarly we're still evaluating on if roles like Assassin and Fighter are serving their champions well.
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@TheTruexy
Tim
9 days
Crystal Gambit: Crystal Gambit didn't land perfectly, with a lot of power in the 7, but not a lot of thrill/fun in the 3/5 and champions. Augments: With new augments comes new challenges. We're doing a big pass here.
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@TheTruexy
Tim
9 days
The first week of KO Coliseum has been a rush!.We're already close to locking the first patch. Here are the targets for the first patch:. Encounters: Pulling back some inflation and adding some thematic flare. Combat Pacing: Slowing down combat as a whole where possible (cont.)
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@TheTruexy
Tim
13 days
This is one of my new favorite augments. Because then if I make bad items its not my fault.
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@TheTruexy
Tim
15 days
We've released a B-patch to get balance in a more stable state before the weekend. Crystal Gambit's getting large buffs at 5/7 and we're pulling down the top end to slow down combats and open up room for the average comps to shine.
@TFT
Teamfight Tactics
15 days
UPDATE‼️ We have a B patch out with changes to Blink Attack, Gangplank, Katarina, and more. Check it out here:
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@TheTruexy
Tim
16 days
KO COLISEUM is now LIVE in most regions! Show me your favorite Patch 1 combinations of the new Power Snax and your Anime protaganist. And just for fun, leave me any anime recs. Thanks for playing!
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@TheTruexy
Tim
17 days
We are deploying an A-patch before KO Coliseum's launch to address some bugs and outlier balance. Balance targets mainly aim to hit the overperforming comps (legendaries/darius) while pulling up some clear underperformers.
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@TheTruexy
Tim
21 days
RT @TFT: Even more item changes are coming to TFT K.O. Coliseum!
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@TheTruexy
Tim
22 days
Ah sorry about the miscommunication. The bugfixes in today's earlier patch notes didn't make the deploy today. They'll be in tomorrow's, in time for the weekend.
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@TheTruexy
Tim
22 days
Here's the small PBE update for today. Relatively small changes since we're locked on any future changes without micropatches. Mostly focusing on bug fixes right now, so call them out if you see any more until launch.
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@TheTruexy
Tim
23 days
And here are the last batch of Augment and Power-Up tunings. For the rest of PBE, just expect 1 smaller patch tomorrow and then no changed until after the weekend.
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@TheTruexy
Tim
23 days
Here's the final large balance patch for PBE before the release of KO Coliseum. They'll be another post with Augment and Power-up changes. There are clearer outliers today with 4 power verticals (SG/Gambit/Mech/SF) that we're hitting. Otherwise, enjoy PBE!
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@TheTruexy
Tim
24 days
Tuesday's PBE patch notes. This patch is intentionally small as the weekend's megapatch settles. We're focusing on bugfixes and tweaking roles to help Melee Fighters lategame. Tomorrow is the last PBE patch before Launch, so expect more changes then!
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@TheTruexy
Tim
25 days
And the FINAL post about PBE today are a few more balance changes to items and 3* 5-costs. Roles Revamped significantly hurt how 3* 5-costs work. We're updating some rules to let 3* 5-costs really shine for the rare few who hit them on Live servers.
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@TheTruexy
Tim
25 days
Continuing the PBE mega-patch, here are the Augment/Power Up/Item balance changes. As noted before, a focus here is on reducing damage scaling late-game, while also buffing up some lower-performing options.
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@TheTruexy
Tim
25 days
Some other secondary goals.- Keep verticals strong, but shift their power out of the singular units and putting them more into the lower cost ones. - Buffing up 3* 4 and 5costs with the new Role Revamp. - Fixing some critical bugs with Kai'sa, Luchador, and Yasuo.
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@TheTruexy
Tim
25 days
Here is the 7/21 PBE MEGAPATCH after a full weekend of data. Our main goals are to pull down the damage in late-game fights, with nerfs to the outlying traits and pulling down power in Augments/Powers (another post).
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@TheTruexy
Tim
28 days
We'll also still keeping a close eye on Legendaries and Prismatics. We're working to make the spectacle and excitement of these moments match their rarity.
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@TheTruexy
Tim
28 days
Expect a large round of Power Up and Augment adjustments early next week as we fine tune with the weekend's data.
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