Jacky Martin Profile Banner
Jacky Martin Profile
Jacky Martin

@TheJackyMartin

Followers
13,791
Following
644
Media
1,266
Statuses
11,779

Helping game developers reach their funding goals with beautiful visuals. 🥰 Founder @ • Art Lead, • Computer Scientist, • Game Dev

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Joined October 2015
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@TheJackyMartin
Jacky Martin
2 years
"I want my game to go viral, but twitter is ALL about luck!!!" Is this you? Want to create a viral tweet for your game? I've analyzed the latest viral game tweets so you don't have to! Thread below! 🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
🤔 How did this happen?
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@TheJackyMartin
Jacky Martin
1 year
To everyone looking for a job in the games industry... Discords: 1) Unreal Slackers / Unreal Dev 2) Brackeys Community 3) Game Dev Network 4) IndieWorldOrder 5) Snappy Gurus 6) Indie Arena 7) Game Dev League 8) Games.IndustryGathering 9) Unity Developer Community Websites:
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@TheJackyMartin
Jacky Martin
2 years
Game devs marketing like: "Let's just release our game and see if someone likes it..."
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@TheJackyMartin
Jacky Martin
1 year
Today I learned: You can make the last hit points of a health bar worth more to create the feeling of "barely" surviving in games.
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@TheJackyMartin
Jacky Martin
1 year
Let's continue talking about pricing your game... [source: vginsight]
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@TheJackyMartin
Jacky Martin
1 year
🤔
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@TheJackyMartin
Jacky Martin
2 years
Developing a game without having a steady income is really scary. If you don't have revenue to go full time, don't quit your job. It's much easier to build something with a safety net and live frugally. Sure, it's slower, but you'll make fewer emotion-driven decisions.
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@TheJackyMartin
Jacky Martin
1 year
"But you selected 5 years" Here you go: this is today.
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@TheJackyMartin
Jacky Martin
2 years
There are thousands of great templates for pitching your game. I filtered through them, so YOU don't have to: Here are my top 3 picks: 👇🧵 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
Hi I am Jacky! :) My goal is to help game devs around the world to create their dream games. On Twitter, I share my knowledge about game development and how you can make your game a success. Here is a collection of my threads to give you an idea: #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
"Are the GIFs for my game any good?..." Is that you? Here are 7 Steps to better game GIFs! 🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
3 months
Did you know that some companies put weights in their products to make them feel higher quality? It's because we associate heavier with better quality material. I am curious, is there something similar for games?
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@TheJackyMartin
Jacky Martin
1 year
gm game devs, say it with me: "I won't launch my game to Steam before 7.000 wishlists."
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@TheJackyMartin
Jacky Martin
1 year
Hug a game dev today. Creating games isn't easy.
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@TheJackyMartin
Jacky Martin
2 years
The game developer community is just really full of positive people. Especially in the indie scene. Everyone supports each other. There's a good vibe everywhere. They just want each other's games to do well. You're all an inspiration!🥰
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@TheJackyMartin
Jacky Martin
2 years
Game devs get excited about the idea of owning their own studio. It's not as sexy as you think. Your day is 80% putting out fires - Managing employees - Dealing with customers/ players - Hustling for funding - etc. Most of the time it's a logistical nightmare.
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@TheJackyMartin
Jacky Martin
1 year
Most game devs are super smart people. You can easily code and create art and whatnot. But you can't read *one* book on business development?
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@TheJackyMartin
Jacky Martin
2 months
Bad Game Marketing: - This is what I do - This is how it works & why it's cool Good Game Marketing: - This is your challenge. - This is our promise to you. - This is what makes it unique. - This is the experience you can expect. - This is why our game is perfect for you.
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@TheJackyMartin
Jacky Martin
1 year
I have been steadily growing my Game Dev Book Recommendations in the past few months. If you don't know what to read, here are 30+ books to get inspired. Sorted by category:
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@TheJackyMartin
Jacky Martin
1 year
Want to help expand on our Ultimate Resource Database for gamedevs? It's a curated list of game assets and other resources for game developers created by the Gentleland team. 👇
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@TheJackyMartin
Jacky Martin
1 year
For anyone needing more help with their game... Did you know I have some free resources over on gumroad? Want the link?
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@TheJackyMartin
Jacky Martin
7 months
I have been creating games for more than 15 years. These are my top 3 game dev books: - The Gamer’s Brain How Neuroscience and UX Can Impact Video Game Design - The creative gene - Rules of Play: Game Design Fundamentals
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@TheJackyMartin
Jacky Martin
2 years
What I find fascinating about most game devs is... To make money you would usually master 1-2 high income skills. Then you monetize these and are good to go. Most game devs on the other hand have 12324234 high income skills. But 0 idea how to monetize these.
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@TheJackyMartin
Jacky Martin
2 years
Are you building your game solo? Can you tell me why? Genuine question, I am really curious, as I have always been "the more the merrier"- type of person. #gamedev #solodev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
Game developers are usually working too much. I have not seen a single lazy game dev -> ever <- during a decade of on and off development. Only game devs, who said they were lazy, while working through the weekends or long hours in their "free-time".
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@TheJackyMartin
Jacky Martin
2 years
I see many of you fellow gamedevs use the gamedev and indiedev hashtags. Most of your players are not inside of that bubble. You are mostly reaching other gamedevs, not your ideal players through these.
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@TheJackyMartin
Jacky Martin
1 year
"Your scope is too large!" "Make a smaller game first." You don't need to bow down for dreaming bigger than the people around you.
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@TheJackyMartin
Jacky Martin
8 months
Solo game dev ramping up their marketing efforts.
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@TheJackyMartin
Jacky Martin
2 years
"I'm not an art director, sorry for the bad feedback!" If you're a game developer and have an artist with you, but don't know how to share your thoughts, I've prepared a little guide to help you out! Thread below👇🧵 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
There are genres that some publishers avoid. To list a few: - NSFW games, - puzzle games, - visual novels, - precision platformers. Of course depends on each publisher, but there are genres that are prefered over others.
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@TheJackyMartin
Jacky Martin
1 year
Game developers are usually working too much. I have not seen a single lazy game dev -> ever <- during a decade of on and off development. Only game devs, who said they were lazy, while working through the weekends or long hours in their "free-time".
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@TheJackyMartin
Jacky Martin
2 years
Not sure how to promote your game? Maybe you have not heard of a press kit yet? If you did... keep scrolling! 😂👍 IF NOT: Here is what it is and why it's nice to have one! [Thread]🧵✨👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
You know what? Most solo/indie game devs I've talked to... They deal with the same stuff: > Feeling like they're not good enough, > wondering if they're just pretending, > struggling with imposter syndrome, and > always comparing themselves to others. What else?
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@TheJackyMartin
Jacky Martin
2 years
Feeling unproductive? Your game takes forever to finish? I listed you a few fun productivity principles in the thread below! 🧵👇
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@TheJackyMartin
Jacky Martin
1 year
"I don't know what game to create. I have so many ideas!" If this is you. Then I want to present to you the "Make A Game Dungeon". Often making decisions comes down to opening and closing the right doors. 🧵👇 #indiedev #gamedev
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@TheJackyMartin
Jacky Martin
1 year
The game developer community is just really full of positive people. Especially in the indie scene. Everyone supports each other. There's a good vibe everywhere. They just want each other's games to do well. You're all an inspiration!🥰
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@TheJackyMartin
Jacky Martin
1 year
Developing a game without having a steady income is really scary. If you don't have revenue to go full time, don't quit your job. It's much easier to build something with a safety net and live frugally. Sure, it's slower, but you'll make fewer emotion-driven decisions.
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@TheJackyMartin
Jacky Martin
2 years
95% of succeeding as a game dev or business owner is not getting distracted.
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@TheJackyMartin
Jacky Martin
1 year
"Why am I so sad the whole time?" the game dev asks, who listens to sad music while writing a sad story for their sad game, which tackles the depths of depression while working through nights. "Must be the shaders in Unity..."
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@TheJackyMartin
Jacky Martin
2 years
It took me years to figure out how to break into the games industry. It took me another year to make a living wage from it. And it took me 3 month to figure out how to make 10.000€ per month. Progress is not linear. Don't quit right before you are about to hit your goals.
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@TheJackyMartin
Jacky Martin
2 years
Hi I am Jacky! :) My goal is to help game devs around the world to create their dream games. Over the last year I wrote threads to share my knowledge about game development and how you can make your game a success. Here is a collection, to give you an idea: #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
Game devs need to have a plan for getting rest and avoiding burnout. That's one of the very first realisations I had, when I started working in the industry. Sleep seems for many to be the logical solution. But sleep is not the same as "resting". 🧵👇
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@TheJackyMartin
Jacky Martin
1 year
Do you already have my guide on optimizing your game dev profile for twitter? Want it?
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@TheJackyMartin
Jacky Martin
1 year
So... The last few days have been kinda rough. I have been at a few local developer gatherings and it's been a weird atmosphere. It's the first time I heard questions like: "How do I leave the industry after years in it?"
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@TheJackyMartin
Jacky Martin
2 years
"Your idea sounds cool! But ... Do you have a Prototype?"🙃 Tired of hearing this question? Not sure how to go about it? Here is a story of what building a tangible prototype has taught me about creating prototypes for games. [Thread] 👇🧵 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
Most game devs have a consistency problem, not a strategy problem. You will grow your audience if you post about your game every day. You will grow your network, if you talk to people every day. You will earn money from daily outreach. The challenge: Do it for 90 days.
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@TheJackyMartin
Jacky Martin
2 years
When do I release my game? 😱 Timing is often overlooked, especially with small teams and even smaller budgets. This thread is about the importance of timing in your digital marketing strategy. 🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
One of the biggest mistake I see indie devs make is thinking that a lower price will get them more players. A low price has a very strong signaling effect that your game is low value to a potential player.
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@TheJackyMartin
Jacky Martin
1 year
I am looking for 5 game devs who want to bring their project from idea to secured funding + demo in the next 6 month. We are opening up seats for our premium coaching. Here is what's included: 👇👇 #indiedev #gamedev
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@TheJackyMartin
Jacky Martin
2 years
Most game devs I have met just want to develop their idea and not starve while doing so. If you want to be a "successful game dev" then you first need to find an answer to the age-old question: What does success mean to *you*?
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@TheJackyMartin
Jacky Martin
1 year
"I don't know how my game development roadmap should look like..." Is this you? Then here's a loose roadmap from concepting to gold build. ✨ #indiedev #gamedev
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@TheJackyMartin
Jacky Martin
2 years
There is more than one dev, who is self-funded and struggling to get by each month. If that's you. -> There are many resources online on how to find publishers, apply to games funds or start your crowdfunding campaign. I collected some helpful links for you below: 🧵👇
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@TheJackyMartin
Jacky Martin
1 year
Stop idolizing outliers and survivors who created a hit-game as their first release. Instead, study the businesses doing multiple games and building sustainably. A much more attainable plan.
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@TheJackyMartin
Jacky Martin
1 year
This is how Twitter truly works. You shut into the void for a prolonged amount of time until it clicks with people. I shouted into the void for 6 month, before I saw any results at the beginning.
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@TheJackyMartin
Jacky Martin
2 years
You do not need to have a traditional education for game development. There are more than enough self-taught and absolutely brilliant devs.
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@TheJackyMartin
Jacky Martin
1 year
@ArturSmiarowski In this order :) -> "7 Powers: The Foundations of Business Strategy" -> "Creative Strategy and the Business of Design" -> "The Win Without Pitching Manifesto" -> "Game Thinking"
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@TheJackyMartin
Jacky Martin
2 years
Are you looking for financing? It's not easy to pitch to publishers, especially if you don't know where to start. Here are a few links and useful resources if you want to create your own pitch deck.🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
Many people fail to create engaging games that excite because they study game design tactics without understanding human behavior and emotions.
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@TheJackyMartin
Jacky Martin
2 years
If you have even written one line of code for your game, then you are already ahead of all the people, who only dream and never start. Celebrating all the small accomplishments can be so meaningful. It really can boost your motivation. This is how I do it👇
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@TheJackyMartin
Jacky Martin
2 years
I have zero interest in getting rich. Sure it's nice, but it's not the point. I didn't build my business to make more money. I did it so I could spend less time doing things I hate with people I dislike, while having more time doing things I love with people I love.
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@TheJackyMartin
Jacky Martin
2 years
I see game devs have 300ish followers, but not interact with them. That's 300 people who already raised their hand. Talk with them, comment, learn from them. Show you care.
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@TheJackyMartin
Jacky Martin
2 years
If you post content regularly for your game you create a compounding effect and it's easier to gain a following. I have not missed a single day of tweeting since months. Gained 3k+ followers in the span of a few months. The content doesn't need to be brilliant, just there.
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@TheJackyMartin
Jacky Martin
2 years
3) Structure 👍 All tweets follow the classic "AIDA" model, which is a common funnel technique. In this, you take people through a process step-by-step before making a "request". I've attached you a screenshot of a sample tweet below.
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@TheJackyMartin
Jacky Martin
2 years
You really only need 11 slides in your pitch deck. Add a trailer and cover image for capturing attention. Then you are at 13. 10 is a good number to reach. 15 is long. If you have 20 it's a bad sign. 🧵👇Here is what you need in detail:
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@TheJackyMartin
Jacky Martin
1 year
Unsure if your game logo is any good? Bookmark this. It's our design philosophy and best practices for logo design. 👇
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@TheJackyMartin
Jacky Martin
9 months
If I were to start a game in 2024 from $0. Here's how I would start: 1) Define Core Loop with Storyboards 2) Define Player Personas & Market Research 3) Build minium viable prototype. 4) Playtest with early adopters & pre-sell founding tickets. 👇
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@TheJackyMartin
Jacky Martin
5 months
Who's with me on this one? :)
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@TheJackyMartin
Jacky Martin
1 year
Currently writing on a guide for Steampage optimization. I went through the most recent top selling games. So you don't have to! Interested?
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@TheJackyMartin
Jacky Martin
1 year
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@TheJackyMartin
Jacky Martin
1 year
Rivalry in game dev makes ZERO sense to me. I freely share my knowledge and don't see others as competitors. Here's why: - great collaborations & partnerships - I already have my unique brand, people go with me, because they konw me - plenty of fish in the sea
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@TheJackyMartin
Jacky Martin
2 years
Today is my birthday. So I am doing what every responsible adult does... Brew some coffee, eat some toast and open up Steam to buy Chained Echoes.
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@TheJackyMartin
Jacky Martin
2 years
What's your story behind becoming a game developer? For me it was always the joy of building worlds and creating something meaningful. #indiedev #gamedev
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@TheJackyMartin
Jacky Martin
8 months
If you start a new community for your game, don't start with 20 empty channels. This is all you need. Limit your channels. Because what happens if you put many people into a small room?
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@TheJackyMartin
Jacky Martin
2 years
Don't network. Don't have alterative motives. Instead: Make friends & give value. That is really all there is to it.
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@TheJackyMartin
Jacky Martin
2 years
✨Tipps on getting more coverage for your game. ✨ "Big Games Machine" published insights from over 160 games journalists on how to improve your chances of getting coverage. I read through it and summarized, so you don't have to! :) 🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
If you want to build your game's audience with actual players: ❌ no platitudes ❌ no more than 2 hashtags ❌ no "indiedev/gamedev" bubble ✅ wirte about most FAQ from ideal player ✅ show-off your community ✅ entertain
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@TheJackyMartin
Jacky Martin
2 years
A) "I need to have at least one released game to be a credible game dev" B) "The quality of my game is what gives me credibility" A or B?
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@TheJackyMartin
Jacky Martin
4 months
How can you promote your game as an introvert? How do you talk about your work, or even yourself, when you're not a fan of being the center of attention? Here's what I've learned in the past 2 years of building online:
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@TheJackyMartin
Jacky Martin
1 year
Developing a game without having a steady income is really scary. If you don't have revenue to go full time, don't quit your job. It's much easier to build something with a safety net and live frugally. Sure, it's slower, but you'll make fewer emotion-driven decisions.
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@TheJackyMartin
Jacky Martin
2 years
There are several ways to increase the sales of your game.✨ Here are 3 actionable tips you can apply right away. [mini thread] #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
The best way to have a good game idea is to have many game ideas. Agree or disagree?
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@TheJackyMartin
Jacky Martin
2 years
There are multiple ways to build an audience. It usually starts with your own brand and finding your "ikigai". "What does the world need from me?" "What am I good at?" "What can I get paid for?" It's all about your own purpose.
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@TheJackyMartin
Jacky Martin
2 years
"Why am I so sad the whole time?" the game dev asks, who listens to sad music while writing a sad story for their sad game, which tackles the depths of depression while working through nights. "Must be the shaders in Unity..."
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@TheJackyMartin
Jacky Martin
2 years
Trick to get better feedback from a player: Don't tell them you are the developer behind the game. People are often too polite to give face-to-face brutally-honest or negative feedback because they don't want to hurt feelings or cause trouble. #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
2 years
The hard part isn't building the game, the hard part is not getting impatient. #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
1 year
Do you have the courage to grab your game dev dream? I know you do. I see you ready to go and have a positive, lasting, meaningful impact on the world. Just lacking a plan. You can use social media to your advantage. Let's talk.👇🧵
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@TheJackyMartin
Jacky Martin
2 years
No one knows about your game? 😱 And you really want to change that..? Maybe even generate some hype?✨ In this case, it could be helpful to know about marketing funnels. 🧵👇 #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
11 months
Rivalry in game dev makes ZERO sense to me. I freely share my knowledge and don't see others as competitors. Here's why: - great collaborations & partnerships - I already have my unique brand, people go with me, because they konw me - plenty of fish in the sea
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@TheJackyMartin
Jacky Martin
2 years
Rivalry in game dev makes ZERO sense to me. I freely share my knowledge and don't see others as competitors. Here's why: - great collaborations & partnerships - I already have my unique brand, people go with me, because they konw me - plenty of fish in the sea
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@TheJackyMartin
Jacky Martin
11 months
You know you need to do market research for your game. But you don't know where to start? Then bookmark this.
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@TheJackyMartin
Jacky Martin
2 years
What game devs think will happen after posting 2 times asking for people to playtest their game on Twitter.
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@TheJackyMartin
Jacky Martin
2 years
Game devs treat their launches as such a huge thing. "If the launch fails, it's over!" Can you tell me, when Microsoft launched? Do you remember it? Tesla? Twitch? Youtube? Facebook? How did these look like at launch?
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@TheJackyMartin
Jacky Martin
2 years
Pretty much how social media works for most game devs. [picture by Visualize Value]
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@TheJackyMartin
Jacky Martin
3 months
Hey game devs! I have a question for you: Where do you find inspiration and what inspired you to create your game? #gamedev #indiedev
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@TheJackyMartin
Jacky Martin
8 months
In 2023 we worked on ~20 game projects simultaneously. The ones that did well on any social media platform had a very distinctive style. Answer me this. What's more valuable than a great vision for your game? 🧵👇
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@TheJackyMartin
Jacky Martin
7 months
Be careful from where you get your game dev knowledge. Some of the game business advice on r/gamedev reads like a guide to on how to ruin your game, studio reputation & brand in 3 easy steps.
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@TheJackyMartin
Jacky Martin
2 years
Hello #solodev #gamedev #indiedev ! Feeling alone in developing your game? 😞 I have heard that many of you feel alone and want to have some company in their game dev idea, but can't pay someone right now... How do we feel about finding a tandem partner? 👇
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@TheJackyMartin
Jacky Martin
2 years
Here is the thing with hiring juniors in the game industry and why it's so rare: You can only do it if you have the resources for it. That might sound like a no-brainer, but hear me out: 🧵👇
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@TheJackyMartin
Jacky Martin
1 year
So you want to be a game developer? Don't worry it's super easy...
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