Patrick W. Crawford
@TheDuckCow
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Why are you here? https://t.co/990FX7qrus
Joined April 2013
It's a great thing to celebrate, having such a drop in followers! I've now got a customize Blue Sky handle, if ye who remain want to follow me there: https://t.co/51zM5H3DYF
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Fascist. I use this not as an insult, but a description. But likewise with those counts, it's clear many people voted despite, and not because of, these qualities. All the same, I foresee a troublesome 4 years ahead - I'll not be sitting idly on my couch. https://t.co/UVTADdOpE7
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Come join me on @bluesky for the fun outcome of this ambitious pumpkin carving project inspired by @WheelStealGame characters! https://t.co/nmehkTelZb
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It's been a a rough time on this site recently for the Godot community. But I hope such developments like below shine through to show there's a strong future ahead, Godot has nowhere to go but up! Enjoy your free-to-use road generator, finally available for Godot 4.
Guess what? The #Godot Road Generator plugin is officially available, for the *first time*, in the 4.2-4.3 Asset Library! Check out the blog with visuals about all the awesome updates: https://t.co/HyTMPrQdYJ
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We're working on Community notes! Err, no, not *that* kind of community note. Little jobs you'll be able to pick up at rest stops on the open road! #GodotEngine #gamedev
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Another improvement: Your initial (disconnected) RoadPoint will now auto rotate towards your second placed point, no more jumping back to the first point to rotate it! #GodotEngine #GODOT Releasing soon https://t.co/a3XwXOI5r8
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These updates are coming fast as I work on wrapping up this release - I've added some changes to auto rotation & magnitude handles, so you get less kinking and more feasible bending roads #procgen #GodotEngine #GODOT Now merged to dev, releasing soon! https://t.co/a3XwXOI5r8
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This dissolve tool was very broken with the undo/redo for the longest time - now it's fixed up and working great! Will be in the next #GodotEngine Road Generator release coming soon https://t.co/sBPMjbrMg6
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I guess it's worth stating that this reality would be a little more obvious if we actually *visualized* the cable arms already, but hey - one thing at a time right? 😅
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Nothing unique here (lots of games switch in / out of cars right?) - but the key thing is, much like Mario's jump, "cable arm" interactions are the player's interface to the world. So you target to open doors, switch to ped mode, and jump into (even moving) cars! Very fun
Tired of hijacking other cars? Well now your lil' cable arms can target... parking signs?? Use them to switch into "pedestrian" mode! #godot #godotengine #gamedev #indiedev
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The latest devlog is out, pull over and give it a read! Many #godotengine Road Generator updates, and we are nearing our next announced playtest https://t.co/hqdSizstoO
patreon.com
Get more from Wheel Steal Game on Patreon
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Our "Wheelie Big and Small" devlog just landed, check out how we made this funky endless runner where your size is tied to your speed! Made for the #gmtkjam 2024 a couple weekends ago #godot #b3d
https://t.co/0K9exjh3dL
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Playing around with some different ideas for #GMTKJam (of course, will start more fresh than this, since this is just @WheelStealGame with a little size twist)
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📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ https://t.co/RwxLG4ToVS We hope you enjoy the new release page format as much as we did preparing it!
godotengine.org
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
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I love how for no intentional reason at all, I keep opening my project to this view. Gonna miss him, once I actually remember to close this scene #GODOT #screenshotsaturday
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Wildly overdue, but we just launched a big update for #MCprep #b3d! v3.6.0 had so many changes, we couldn't really give a feature-based title, here it is: "The Next Chapter". Give it a go, reach out if there are any issues! https://t.co/Ryo9MqAiox
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