Atul Singh
@ThakurAtulPrat5
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Game Programmer @Froglet Games • Ex-Aicade • NITH '26
Kanpur Uttar Pradesh India
Joined December 2020
Just built my new horror puzzle game ... “Escape the Place” 👻 Made with Unreal Engine 5.6 (C++), using the Medieval Dungeon map by Infuse Studio. Solve, survive & escape the darkness. Wanna play? DM me for the files! 🎮 #UE5 #GameDev #HorrorGame #indiedev #letsconnect
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From classrooms to client calls, from DSA sheets to game engines… Freelance life is teaching me more than any textbook ever could. #FreelancerLife #GameDeveloper #Cplusplus #letsconnect
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Life becomes truly beautiful when you spend it doing what you love... What you think? #letsconnect #indiedev #indiegame
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Every engine has its own language Some use C#, some rely on Blueprints... but I speak in C++ inside Unreal Engine 💻🔥 Building worlds, not just games. #GameDev #UnrealEngine #CPP #IndieDev #GamingCommunity
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🎮 New game under construction! 🚧 Building something fun & exciting - can’t wait to share it soon 🔥 If you’re into #GameDev or #IndieGames, let’s connect & grow together 💪 #ComingSoon #ue5gamedev #gaming #letsconnect #indiegame #indiedev #cpp
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Looking to connect with more techies, game devs, and AI enthusiasts out here! Let’s share what we’re building, learn from each other, and grow together 💪 If you’re into coding, game dev, or AI, let’s connect 🚀 #letsconnect #gamedevs #ai #TechTwitter #Developers #indiedev
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After 1.5 yrs of learning Phaser & UE5, I finally finished my new UE game “Reach the Top.” Many low moments, but building this reminded me why I love game dev. More updates soon! 🎮 #unrealengine #gamedev #indiegamedev
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🎮 Kaalchakra: The Curse of Time is finally here! A story-driven Indian fantasy platformer where Aarav sets out to save his father - guided by his Dadi, fighting shadow enemies & unlocking fireball powers 🔥 Play now 👉 https://t.co/TvaGHDs3AX
#gamedev #indiegame #letsconnect
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AI is not just the future it’s happening now. It’s helping us work smarter, create faster, and solve problems we couldn’t before. Are you using it, or just watching from the sidelines? #Tech #AI #Innovation
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Culling algorithms are techniques used to boost game performance by not rendering objects that the player can't see. By discarding unseen elements that are either off-screen or hidden by other objects, these algorithms save processing power and maintain a smooth frame rate.
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A render pipeline is the complete sequence of steps a computer takes to transform a 3D scene into a 2D image on your screen. It's like a factory assembly line that processes raw data from models and textures to create the final, visible game world.
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Optimizing render pipelines is crucial for smooth gameplay. Ever delved into custom culling algorithms or shader batching techniques? Share your favorite performance tricks for keeping those frame rates high and players immersed! #GameDev #TechArt #letsconnect
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Game development is where algorithms meet art. Pathfinding (graphs), animations (math curves), rewards (psychology). It’s a lab in disguise.
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Ever felt like your game is fun but players don’t stick around? That usually happens when the game lacks small hooks. Try adding tiny challenges, hidden rewards, or fun little surprises. It’s not always about difficulty sometimes it’s about giving players reasons to stay curious
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Collision detection in games is just geometry at high speed. Circles use distance formulas, rectangles use axis-aligned bounding boxes. Behind every smooth platformer is pure math at work. Ever tried coding your own collision system? 🎮 #GameDev
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From Chemical Engineering classrooms to building games & software, my journey has been full of learning and experiments. Now I spend more time designing levels & debugging physics than solving equations. #GameDev #SoftwareDev #IndieDev #100DaysOfCode
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Level 2 is almost completed Bigger challenges, fresh design & epic gameplay upgrades. 🎮 We’re building this world together... what story or twist would you love to see in the next levels? 👀 Drop your ideas below ⬇️ #GameDev #LevelUp #Gaming #indiegames @lishali88
@phaser_
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