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Team Rush Game Profile
Team Rush Game

@TeamRushGame

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Following
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Official Twitter Account of Indie Video Game, Team Rush. Currently being developed by @InfiniteJuggle

Virgin Islands, U.S.
Joined May 2019
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@TeamRushGame
Team Rush Game
4 months
I been drawing a little lately. πŸ˜ƒ.#illustration #character #commission
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@TeamRushGame
Team Rush Game
5 months
Modern take on the Scooby Gang. Finally got the time to finish it. #scoobydoo #daphne #velma #shaggy #illustration #handdrawn
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@grok
Grok
6 days
What do you want to know?.
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@TeamRushGame
Team Rush Game
5 months
Beats in my head!.
@StreetFighter
Street Fighter
5 months
With nature and wildlife at her side, Elena dances into #StreetFighter6 on June 5, the same day the Years 1-2 Fighters Edition arrives! πŸ€ΈπŸΎβ€β™€οΈ. Like a meerkat, stay alert and keep an eye out on our channels for her gameplay trailer coming soon.
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@TeamRushGame
Team Rush Game
5 months
Still working on finishing this bit by bit. πŸ˜„ Gonna add the Mystery Machine and Scooby. when I get the chance. πŸ˜….#scoobydoo #daphne #velma #fred #shaggy
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@TeamRushGame
Team Rush Game
5 months
Elegance.
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@TeamRushGame
Team Rush Game
5 months
Some recent art. #illustration #digitalart
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@TeamRushGame
Team Rush Game
5 months
Some Updates. Mostly reducing the visual clutter than can occur during the battle. - Flickering lights at the character select removed.- Characters have borders around that show when there are getting hit. - Characters flash red or blue when taking damage or blocking. -
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@TeamRushGame
Team Rush Game
6 months
"I'm totally the boss here. but first, FIGHT THIS TRUCK!"
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@TeamRushGame
Team Rush Game
8 months
Last year I drew things. #artvsartist2024 More this year. #illustration #art #character
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@TeamRushGame
Team Rush Game
9 months
Dev Notes for Team Rush Demo Build 2025.01 : .- Overhauled combo system: Links, Special Cancels, and Super Cancels are now more accessible. - Adjusted the game's default gravity: Previously 1.3, now set to 2. - Added Air Resets to help prevent infinites and exploits in the
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@TeamRushGame
Team Rush Game
9 months
Impact Frames and Super Frames .#indiegame #indiedev #screenshotsaturday
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@TeamRushGame
Team Rush Game
9 months
Recent Art - Velma .#velma #scoobydoo #jinkies
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@TeamRushGame
Team Rush Game
9 months
Recent Art - Shaggy .#illustration
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@TeamRushGame
Team Rush Game
10 months
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@TeamRushGame
Team Rush Game
10 months
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@TeamRushGame
Team Rush Game
10 months
With the demo almost finished thought I'd share how it started / how it's going. - In 2017 I was running into issues with a bloated project that used tons of memory. Was creeping up to 5GB and that's with no HD audio or anything. Today the game's build size is 1.47 GB and runs
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@TeamRushGame
Team Rush Game
10 months
Controller configuration works. Control icons change based on whether controller is plugged or not. In the accessibility options (not finished yet) I will add a feature to change the default Xbox icons to PS5 and Switch. These are all QoL features but they make a big difference
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@TeamRushGame
Team Rush Game
10 months
Stage select, yay. My original idea was to have things transition to a subway that shows the stages on a monitor. This will do for now. Some stages will have different times of day and hazards to switch on and off. The demo will have 4 stages. And some of their names are subject
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@TeamRushGame
Team Rush Game
11 months
Diva wins. Post-battle screen is set up, now making this battle mode functional. But the math needs some work.πŸ˜„ #indiegame #fightinggame #witch #indieDevs #lightning #voiceover #halloween #spookystage
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@TeamRushGame
Team Rush Game
11 months
Setting up the spooky stage with hazards and traps. These 4 are looking great. Although Spyce keeps leaving her sword behind. Needs to fix. Also, Diva is kinda strong. πŸ˜„. Shown here: The ai players are using all the game's mechanics- Ground Specials, Air Specials, Air Dodge,
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