SubstrataVr Profile Banner
SubstrataVR Profile
SubstrataVR

@SubstrataVr

Followers
3K
Following
12K
Media
971
Statuses
4K

Open-source metaverse on Windows, Mac, Linux and Web https://t.co/EXataIJPw9 Main developer: https://t.co/FYxCqjM1aH

Joined March 2021
Don't wanna be here? Send us removal request.
@SubstrataVr
SubstrataVR
2 months
Ok new native build 1.6.13 with photo mode is out on https://t.co/EyBtIaUhOM. Get it and upload some photos! Photo mode in web client will arrive in the next few days hopefully :)
3
6
23
@SubstrataVr
SubstrataVR
4 days
that's a big tree!
@denshipilovart
Denis Shipilov
4 days
You can fulfill your childhood dreamβ€”build a treehouse right in the @SubstrataVr ! That's exactly what you'll find on my Metasiberia server. Come visit sub://vr.metasiberia.com
1
1
9
@sparothko
Sparothko.eth
5 days
New banner ✨πŸ”₯🎨 @SubstrataVr
1
1
7
@denshipilovart
Denis Shipilov
7 days
I teach children interactive technologies using @SubstrataVr as an example at our art college.
8
2
17
@voxvienne
πšŸπš˜πš‘πšŸπš’πšŽπš—πš—πšŽ
8 days
ok.. @SubstrataVr goes hard with @DecartAI cyberpunk styletransfer....
6
5
25
@SubstrataVr
SubstrataVR
8 days
Great idea, send a pull request with the change please!
@denshipilovart
Denis Shipilov
8 days
I've asked myself many times why there's only one link to creating avatars in @SubstrataVr Added Avaturn to Metasiberia.
3
1
9
@thebeatminer
thebeatminer
12 days
There's ocean free range dolphins at thebeatminer's Ride Park II Grand Opening with @theWIPmeetup WIP meetup. Oct 30 at 7:00 PM UTC. 3 PM EST. @SubstrataVr is the metaverse. Sound on!
1
3
12
@SubstrataVr
SubstrataVR
12 days
Thanks to the eagle-eyed @dankvr I looked into this issue and found a problem, there could be a few frames where a mesh is missing during a chunk/non-chunk transition. Fixed that problem, check it now:
@dankvr
jin
22 days
@SubstrataVr @cryptovoxels impressive! got any quick win methods to make the popping less obvious like crossfading LODs?
2
0
13
@thebeatminer
thebeatminer
13 days
thebeatminer's Ride Park II Grand Opening with @theWIPmeetup WIP meetup. Oct 30 at 7:00 PM UTC. 3 PM EST. If we can get the dinosaurs back in their cage... Get your @SubstrataVr client download or web browser. Best Halloween Avatar Contest (anons welcome too). Sound On.
1
4
7
@denshipilovart
Denis Shipilov
14 days
Hi friends! I've finally created a working fork of Substrate. I'm so happy! Thanks to @Substrata πŸ˜πŸ™
3
1
9
@SubstrataVr
SubstrataVR
16 days
p.s. CPU usage is only that high because I'm building Chrome in the background on all cores :)
0
0
1
@SubstrataVr
SubstrataVR
16 days
New build out on the discord. Can render the whole world in 2.5 ms - that's 400 fps!
1
0
13
@SubstrataVr
SubstrataVR
16 days
Got the CPU and GPU frame time graphs working in the web client as well.
0
0
4
@NickChapmn
Nicholas Chapman
17 days
Also looks like multi-draw elements indirect isn't a win any more in Substrata, due to the chunking optimisations I made a while ago. Basically fewer draws needed means the overhead of MDI becomes too large.
1
1
3
@thebeatminer
thebeatminer
3 months
Fresh Spam delivery now available in @SubstrataVr First stop is @H00DZ24 then @kbometaverse. Get on the route! I consider my mini vids to be performance art. A combination of models, avatars, land games, video shooting and editing, music and sound, + community builds. Sound on.
6
9
25
@zhoupengstudio
Peng
23 days
/ Metaverse Explore #00647: Metaverse: @SubstrataVr Landowner: QMA Collaborator: None Label: Parcel #1334 Location: 690 m from the origin, 125.5 m above ground level Coordinates: x: 506, y: 456 Introduction: None Type: Gallery, Studio Visit Link: https://t.co/tJTQuGVfKT
0
1
2
@SubstrataVr
SubstrataVR
23 days
Cruising around the complete @cryptovoxels world circa 2021 with 300 fps and no frame drops - a demo of the new multithreaded async GL loading code.
3
2
24
@SubstrataVr
SubstrataVR
23 days
Added a GPU render time graph as well.
1
1
15
@SubstrataVr
SubstrataVR
24 days
Is a bit simpler, and hopefully faster as well.
0
0
1
@SubstrataVr
SubstrataVR
24 days
There are a couple of ways to draw a minimap - what I was doing before is drawing map tiles to an offscreen framebuffer, then using the texture from that on a quad for the map. I have changed it now to just draw the tiles directly as UI overlay objects with a clip rectangle.
3
2
17
@SubstrataVr
SubstrataVR
24 days
As it stands now it seems to be fill-rate limited so doing between 200 and 300 fps depending on window size.
0
0
2