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Spy Inc. Profile
Spy Inc.

@SpyIncGame

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Recon. Sabotage. Survive. Fully Onchain Risk-to-Earn Game. Only on @Base https://t.co/ctMwEUJMMg

Onchain
Joined March 2025
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@SpyIncGame
Spy Inc.
17 days
RT @SpyIncGame: There has been an Intel Leak on @base . All Docs have been revealed:.
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@SpyIncGame
Spy Inc.
22 days
RT @SpyIncGame: Staking isn’t idle. PvP isn’t luck. This is tactical onchain chaos. See you in the field, Agents. .
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@SpyIncGame
Spy Inc.
22 days
RT @SpyIncGame: Introducing $INC — the Invisible Network Credit. Earned by Spies on missions, it powers everything from recruiting new Spi….
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@SpyIncGame
Spy Inc.
22 days
RT @pukecast:
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@SpyIncGame
Spy Inc.
23 days
Build your network. Burn their assets. Every turn is a calculated strike. HQ doors open this week on @base
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@SpyIncGame
Spy Inc.
25 days
There has been an Intel Leak on @base . All Docs have been revealed:.
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@SpyIncGame
Spy Inc.
25 days
RT @raidenkrn: infiltrating @SpyIncGame and getting alpha
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@SpyIncGame
Spy Inc.
26 days
Livestream w/ The Masterminds Behind @SpyIncGame !
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@SpyIncGame
Spy Inc.
26 days
Livestream w/ The Masterminds Behind @SpyIncGame !
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@SpyIncGame
Spy Inc.
27 days
Introducing $INC — the Invisible Network Credit. Earned by Spies on missions, it powers everything from recruiting new Spies to purchasing upgrades to storage in Steelgate's Vaults.
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@SpyIncGame
Spy Inc.
28 days
Staking isn’t idle. PvP isn’t luck. This is tactical onchain chaos. See you in the field, Agents.
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@SpyIncGame
Spy Inc.
29 days
RT @SpyIncGame: In Spy Inc, your Spies act every 12 hours. Each turn, you decide: defend, gather intel, sabotage rivals, or infiltrate ene….
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@SpyIncGame
Spy Inc.
29 days
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@SpyIncGame
Spy Inc.
29 days
Every outcome is shaped by stats - Infiltrate, Sabotage, Defence, Cunning, Lethality and Persuasion. Your Spies aren't just NFTs. They're evolving assets with unique strengths, skills, and goals. Victory doesn’t come from guessing - it’s calculated in every stat, every turn.
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@SpyIncGame
Spy Inc.
29 days
Infiltrate (PvP) - Spies target other Infiltrators on a 1v1 matchup. Outcome is either:. • No combat → both earn $INC.• Combat → two possible outcomes:. - Assassinate: Winner kills the opponent and takes their $INC. - Convert: Winner steals the opponent’s Spy; their $INC is.
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@SpyIncGame
Spy Inc.
29 days
Sabotage (PvP) - Spies are matched 1v1 against other Spies Sabotaging. Each match up has:.• a chance of no combat → both earn $INC.• a chance of combat → winner takes enemy Spy's $INC rewards.• Small death risk chance.
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@SpyIncGame
Spy Inc.
29 days
Defend: your Spy earns stable $INC rewards from emissions - reliable, but reduced if repeated. Ideal for conservative play. Recon: forgoes $INC rewards in favour of generating Intel, which can be traded or combined to craft Schematics that enhance gameplay.
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@SpyIncGame
Spy Inc.
29 days
In Spy Inc, your Spies act every 12 hours. Each turn, you decide: defend, gather intel, sabotage rivals, or infiltrate enemy ops. All actions resolve simultaneously, onchain at the end of each turn. This thread breaks down the outcomes - and risks - of every move. 🧵1/5
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@SpyIncGame
Spy Inc.
29 days
Spy Inc Discord is now open. The Syndicate is recruiting. First 100 agents get whitelist. Join the operation:
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@SpyIncGame
Spy Inc.
30 days
The safehouse opens within the next 48 hours. First 100 agents inside get the drop - whitelist secured. No reruns. No retries. A limited amount of WLs will be available via different ways to community members within Discord.
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