
Specter
@SpecterDev
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Interested in Security and Exploit Development. Nano is the one true text editor.
Joined August 2015
My @dayzerosec co-host zi and I are giving our 1st training @ with a focus on attacking security hypervisors! Trainings are something we've wanted to do for a while. Take a look and share to those who would be interested :).
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For those interested in a webkit PS5 kernel exploit implementation, it's on track to be ready soon - stay on 4.03 :). Still wanna do some cleanup and such but a lot of the major work is done. Obv without @theflow0 this wouldn't be possible :P. 1/2
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9.00 is up. Again, grats to ChendoChap, fast work and great exploit (and @sleirsgoevy for webkit).
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The PS4 toolchain BETA has dropped! Massive thanks to all the effort by everyone. Shouts @CrazyVoidPS4 @kd_tech_ @m4xton @flat_z and anyone else I may have missed! This took months of effort from all and it's awesome to be able to finally share it.
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After many months of work in collaboration with @diwidog and @CrazyVoidPS4 w/ help from @flat_z, we have a hello world homebrew app running on the PS4 built with a custom toolchain / non-sony SDK! Still work to be done, but this is a big step for homebrew.
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Win. Not winning super often, but with @tihmstar's tips + slow CPU on the PS4 I think it'll be more stable with some work.
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I cleaned up my kernel exploit POC for the IP6 FreeBSD bug. If anyone wants to play with it I put it up. Mostly it's a reference for when @tihmstar and I get around to the PS4 port, so I didn't tweak stability a lot for BSD VM, but timings can be tweaked.
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Was hoping to get exfat bug working but the exploit scenario on PS5 is much tougher than PS4. Might still be possible to find a way but a lot of work will need to be put into finding a viable path. But at least the userland portion is out there so it can be attempted/tested :P.
We've released a small writeup and some code for userland exec on PS5. DNS redirection to https works.
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I'll do a stream in about 15 minutes w/ @tihmstar looking at the new new IPV6 bug and exploiting PS4 (first on 5.05 then moving up after). Probably the first of multiple streams.
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@ps4_hacking @Znullptr Very stable, ChendoChap wrote an excellent exploit here, it's near the stability of 5.05. It takes a bit more effort than previous exploits to do but it's not a big problem since it's so stable.
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big breakthrough discovered, by allocating a bunch of memory you can trigger out of memory, I cant believe sony wont pay for this novel research.
Someone modified my code idk what he did but he just made it trigger an error everytime it's a system error at that it seems like he's trying to make it copy a payload.bin ..This might be a first for Sony an exploit that releases for the latest frimware.
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In my presentation @hardwear_io I talked about how underestimated data-only attacks can be. Here's an example: decrypting system files by sending messages to the PSP with just kernel arb. read/write :)
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Very nice, I do still want to see if the zone reclaim strategy is possible on PS4 though, for potential future exploits if nothing else :).
Another FreeBSD PoC, now utilizing TheFlow's hint. Does not do any zone drains, so should be more portable. Fun fact: it **seems** that the function tweeted by TheFlow does not need to be buggy. A patched one would also do its job.
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Kind of wild that sony doesn't seem to care about anyone else in the BSD ecosystem to upstream vuln fixes and hoards them so they don't get n-day'd. I'm obviously biased but it's still something I'd be kinda pissed about if I was in the BSD community.
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There's also a lot of people who seem to misunderstand where a lot of instability comes from. On 7.0x+ a lot of the instability comes from the webkit exploit because of the ASLR bruteforce. Seen a fair share of people unfairly attributing instability to @sleirsgoevy.
Same people who were saying yesterday they'd be fine with a 1:100 success rate are bitching on day one about the success rate. And people are wondering why I'm holding off on adding it to the DNS. .
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I wonder if any of the people taking shots at @qwertyoruiopz saying he doesn’t contribute to the scene realize:. 1. He assisted with 1.76 dlclose.2. The bpf kernel exploit (4.55) is his bug.3. He’s assisted devs such as myself on many occasions. He’s contributed more than most :>.
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I've been working on porting and smoothly integrating SDL into the PS4 toolchain for v0.5 based on @Znullptr's initial port, and after many hours and noob game dev pitfalls, I have a cool little game :D (recorded from the PS4)
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I see some people voicing stupid comments like "why didn't you release this sooner" and "why not release the payload" to @flat_z, please keep in mind this work took him *MONTHS* and he did it for *FREE*, so nobody has any right to complain.
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@theflow0 Also shouts to @Znullptr, chendochap, @sleirsgoevy, @psxdev, @flat_z, @notzecoxao, @SocraticBliss 2/2.
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Toolchain v0.2 has now released, includes MacOS support (thanks to @lord_friky) and fixes for building libraries and many other bug fixes (thanks to @3226_2143). Release details has full patch notes.
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@grantstern @pewdiepie As if he has control over what people say on the other side of the world you ridiculous person.
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