SpaghetMeNot Profile
SpaghetMeNot

@SpaghetMeN0t

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techArt / gameDev / 3D-noodler

UK
Joined January 2024
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@SpaghetMeN0t
SpaghetMeNot
1 year
Oh now we're cooking! πŸ§‘β€πŸ³.#b3d #blender #geometrynodes
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@SpaghetMeN0t
SpaghetMeNot
11 hours
Icons for the add-on part of normalMagic. 3 are just flipped versions of existing icons but 'Slice' and 'Split' are new.#normalMagic #b3d
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@SpaghetMeN0t
SpaghetMeNot
4 days
RT @3DMagus: Alright, I'm really liking what I'm seeing with this #normalMagic addon. What would otherwise take me a while to polish and cl….
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@SpaghetMeN0t
SpaghetMeNot
5 days
normalMagic early access update!.#b3d #normalMagic
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@SpaghetMeN0t
SpaghetMeNot
6 days
Some serious add-on dev done today on #normalMagic.Hopefully I'll include it in the early access this week 🀞
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@SpaghetMeN0t
SpaghetMeNot
6 days
GeoNodes wizards:.Is there a trivial way to "cut" points into face edges?.(Before I spend a long time wrangling indices!).#b3d #geometrynodes
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@SpaghetMeN0t
SpaghetMeNot
8 days
"Node" 🀦.
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@SpaghetMeN0t
SpaghetMeNot
8 days
Tiny utility mode for checking if a mesh is manifold.(I'm not using field min/max so it can be used to switch between geometries).#b3d #geometrynodes
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@SpaghetMeN0t
SpaghetMeNot
8 days
Bean update: Certified miracle! πŸ†. He'd lost 16% of his weight and the vet prepared us for only 1-2 more days of Bean 😒. That 1-2 days has now been 10 days and his weight has rocketed!. I think we have a cat now πŸ₯³
@SpaghetMeN0t
SpaghetMeNot
17 days
This is Bean and he's very poorly - we suspect he's only got a couple of days left 😒. My development velocity has decreased significantly as you can imagine. I might release normalMagic in 'beta' state with limited documentation for those who want to try ASAP.
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@SpaghetMeN0t
SpaghetMeNot
9 days
RT @mmm1867799: Heat method to find geodesic distance???Probably, not sure if i was doing it correctly. #b3d #geodesic .
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@SpaghetMeN0t
SpaghetMeNot
10 days
RT @JordanMossy: @SpaghetMeN0t Made some great tools for controling normals on booleaned surfaces and more, currently testing it's use wit….
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@SpaghetMeN0t
SpaghetMeNot
10 days
Another surface insert test.#b3d #geometrynodes #normalMagic
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SpaghetMeNot
10 days
Wireframe
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@SpaghetMeN0t
SpaghetMeNot
10 days
Prototype of "Surface Insert" modifier πŸ‘€.#b3d #geometrynodes #normalMagic
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@SpaghetMeN0t
SpaghetMeNot
11 days
Blender's bevel modifier doesn't play nice with custom normals meaning my "Boolean Pro" wasn't too useful when beveling after 😐. So I'm sneaking another tool into normalMagic soon: "Repair Bevel Normals" (subject to name change) πŸ‘€.#b3d #geometrynodes #normalMagic
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@SpaghetMeN0t
SpaghetMeNot
12 days
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SpaghetMeNot
12 days
RT @SpaghetMeN0t: The GIF process has started for normalMagic πŸ‘‡πŸ§΅.#normalMagic #b3d #geometrynodes
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SpaghetMeNot
12 days
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SpaghetMeNot
12 days
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@SpaghetMeN0t
SpaghetMeNot
12 days
The GIF process has started for normalMagic πŸ‘‡πŸ§΅.#normalMagic #b3d #geometrynodes
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@SpaghetMeN0t
SpaghetMeNot
13 days
Stealth releasing normalMagic in early access 🀫. For those eager to have a play with it:. Full release is planned for August, documentation and videos will be ready then πŸ—“οΈ.#normalMagic #b3d #geometrynodes.
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spaghetmenot.gumroad.com
⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is curren...
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