
Classic Sonic Deconstructed
@SonicPhysics
Followers
8K
Following
491
Media
352
Statuses
1K
Breaking down Classic Sonic's physics, mechanics, bugs, and oddities (Genesis originals). Expanding the Sonic Physics Guide. Ran by @LapperDev
Joined January 2020
How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide
26
535
2K
RT @SonicPhysics: You can SLIP PAST the first puzzle in Marble Zone. You do this by jumping right next to the Spike Trap because Sonic's….
0
70
0
Conclusive! But which approach is better:.- A comprehensive video series covering every single aspect of the physics guide visually. Every mechanic, value, and collision. OR.- Focused videos, on the aspects of Sonic collision/physics that would benefit most from visuals.
Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style. I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too. Thoughts? Considering it ~.
10
3
45
Imagine: Sonic Physics Guide but in video form, fully explained in detail, Pannenkoek style. I think it'd really help people in creating a 2D Sonic (or any 360 platformer) framework from scratch, and also be interesting generally too. Thoughts? Considering it ~.
How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic games work with 3 methods of collision. Hitboxes, Tiles, and Solid Objects. These will be explained separately. #SonicTheHedgehog #SonicPhysicsGuide
37
99
716
RT @SonicPhysics: How classic Sonic works. A summary thread. Slope physics and collision will be explained as briefly as possible. Sonic g….
0
535
0
Funfact: This doesn't work in the prototype as the landing-on-object slipping behaviour wasn't a thing.
You can SLIP PAST the first puzzle in Marble Zone. You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog #SonicPhysicsGuide
3
3
50
RT @ArtisIan_: Oh gosh. I was playing 3D Sonic 1 on my 3DS when I saw this…and so I tried it. It works…XDD
0
3
0
You can SLIP PAST the first puzzle in Marble Zone. You do this by jumping right next to the Spike Trap because Sonic's position has to be directly over an object when you jump on it otherwise you won't land on it #SonicTheHedgehog #SonicPhysicsGuide
Unintentionally, Sonic's X position needs to be above an object to land on it, otherwise he will slip over the edges.
9
70
379
RT @SonicPhysics: A celebration of some of Sonic 2's most incredible hitboxes👏✨.#SonicTheHedgehog
0
1K
0
RT @SonicPhysics: There are other quirks thanks to object solidity having 2 height radius values. If you disable a Vertical Spring's action….
0
2
0
RT @SonicPhysics: Ever notice how Sonic stands 1 pixel inside some objects, like Buttons and Rocks, but is perfectly flush on others, like….
0
73
0
RT @SonicPhysics: Just to show the extent of this weird behavior, you can't even use an Item Montor if one was to hypothetically overlap wi….
0
11
0
RT @SonicPhysics: SONIC IS INVINCIBLE in Aquatic Ruin. Well, when colliding with the leaves' Hitbox that is. The game only processes 1 Hit….
0
58
0